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本篇讲述如何使用 PhotoShop 修改照片成为材质 在Maya中製作老旧质感

Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This DVD focuses on how the understanding and use of aging, and “wear and tear” on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop®.

Over 7 hours of lecture.

CD 1

01. Photographing the Reference
02. Correct Texture Map Size
03. Quick Textures
04. Painting the Color Map Part 1
05. Painting the Color Map Part 2
06. Adding Transparency
07. Creating Realistic Bump Maps
08. Specular and Reflection Maps
09. Studying the Map Layers
10. Summary

CD 2

01. Photographing Buildings
02. Painting the Color Map Part 1
03. Painting the Color Map Part 2
04. Painting Transparency Maps
05. Adding Window Detail
06. Summary



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