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Modeling Next-Gen Characters in Maya

语言:英文
网址:http://www.digitaltutors.com/store/product.php?productid=3451&cat=0&page=1
类型:教程

(from 9iv)Digital Tutors – Modeling Next-Gen Characters in Maya 是由 Digital Tutors 公司2月底最新释放的一张高质量建模教程,为下一代游戏角色建模做准备。以游戏级别的建模水准,帮助向下一代顶级三维建模领域迈进。

本教程带领学员设计一个高品质的游戏角色模型,和以往的单一的讲解软件的使用和简单的技法之类的教程不同,本教程不但教给你如何去做,更告诉你为什么要这么做。教程从结构解剖到最终效果图完成都有最详细的讲解。学习关键建模技术和工作流程,以创造丰富的拓扑结构,建立艺术参考价值,并创作出新一代游戏角色造型。教程时长5小时。

Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.

http://www.digitaltutors.com/store/images_details/d_252.jpg

本教程主题:

– Blocking-in Form
– Primitive Modeling
– Adding Muscle Definition
– Modeling in Symmetry
– Working within Polygon Budgets
– Checking Silhouettes for Appeal
– Critiquing Models with Paint-overs
– Creating Efficient Geometry
– Reducing Model Resolution Manually
– Strategically Adding Detail
– Creating the Illusion of Detail
– Building to Reference Art
– Checking Models at Multiple Scales
– Creating Useful Topology
– Simplifying Shapes
– Working with Multiple Pieces
– Extruding Geometry to Add Detail
– Building Tubes and Pipes with Curves
– Combining Vertices with Merge
– Quickly Adding Geometry with Bridge Tool



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