Adobe Flash CS4高级教程:骨骼动画
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Adobe Flash CS4 新增的骨骼(Bones)与IK(inverse kinematics,逆向运动学)功能为动画制作者提供了控制动画的新工具。不需要再协调独立元素的复杂动作才能创作出令人信服的运动效果,Flash 动画人员现在可以把图像连接到骨架上,可以很简单的运用骨骼做出动画。在这个实践教程里,Rick Martin 将带你走过创建骨骼动画的整个过程,从开始到结束,你将了解两种IK动画,如何创建和编辑支架,如何对骨骼和图片进行微调,以及如何避免普遍的错误。内含FLASH工程文件
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The addition of bones and inverse kinematics (IK) to Adobe Flash CS4 provided animators with a new level of control over their animations. Instead of having to coordinate the complex motion of separate elements to create convincing movement, Flash animators can now attach graphics to skeletons, known as armatures, and simply animate the bones. In this practical "hands-on" course, VTC author Rick Martin walks you through the entire process of animating with bones from start to finish. You will learn the two types of IK animation, how to create and edit armatures, how to fine tune your bones and artwork, and how to avoid common pitfalls along the way. Work files are included.
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Adobe Flash CS4高级教程:骨骼动画 → https://www.books51.com/30485.html |
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