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Binary Divinity为大家带来的长达20个小时的人物角色头像模型及材质制作的视频教程。嗯,这个模型按照用中国话来说就是一张阴阳脸,有点小恐怖,呵呵。涉及软件包括ZBrush、MAX、PS等,算是一个综合性比较强的教程了。希望大家喜欢。
视频格式:MOV
时 长:20H55M
章 节:十段
对 白:英语
字 幕:无
涉及软件:ZBrush3、3DS MAX,Photoshop
压 缩 包:视频、项目文件及纹理

引用Quote:
Instructor: Kostas Y. Macfarlane
TRT: 20h 55m
– This is a 20+ hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting, rendering and post – the whole process from start to finish.
– Applications used: 3dsmax, zbrush, ps and mr

The lessons show the progress from cube to fully textured, sculpted, rendered head.

We explore modeling techniquesfor:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)

Various stages and the final models,
textures are included in the lesson for further study and manipulation. Useful for both game and film cg.

This isn’t a very strong piece of art, but while talking and showing the whole process without skipping steps I sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.

I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop.

content:
The Modeling Of Chaos 01 – 2h10m
The Modeling Of Chaos 02 – 2h07m
The Modeling Of Chaos 03 – 2h04m
The Modeling Of Chaos 04 – 2h02m
The Modeling Of Chaos 05 – 2h06m
The Modeling Of Chaos 06 – 2h37m
The Modeling Of Chaos 07 – 2h08m
The Modeling Of Chaos 08 – 2h16m
The Modeling Of Chaos 09 – 2h20m
The Modeling Of Chaos 10 – 1h05m

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