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Lynda.com 出品的时长5小时53分钟的 3ds Max 2011: 粒子特效 视频培训教程。由 Steve Nelle 演示了如何制作一个包括烟雾,海底水下世界,泥石流,爆炸粒子等多种特效。详细解释了在3ds Max非粒子系统事件中,选择粒子原料在空间扭曲和偏流中使用重要性,和制作超密粒子(MetaParticles)流动特效等。本教程附带练习文件。(xuehui@TLF)

In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle’s material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.

Topics include:

* Controlling particle timing, quantity, and rotation
* Comparing particle system types, such as PArray, Super Spray, and more
* Using instanced particles to customize a particle’s shape
* Understanding how to set up a particle flow
* Wiring PFlow operators and tests to change particle behavior
* Creating realistic-looking particles using maps
* Adding Gravity and Wind
* Using Space Warps like Vortex, Motor, and PBomb
* Making particles follow a path
* Spawning particles
* Creating realistic smoke



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