照片级渲染引擎
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- 7 12 月, 2022
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快捷索引
软件类型:行业软件
软件性质:破解软件
操作系统:Windows
应用平台:Windows 2000, XP, Vista, Windows 7 support. (32 and 64 bit)
问题反馈:support@indigorenderer.com
网站链接:http://www.indigorenderer.com/home
软件概述:基于物理引擎的光线跟踪渲染器。
Indigo是什么?简单来说它是一个渲染引擎。
Indigo使用反向或双向路径跟踪的MLT(Metropolis Light Transport)算法来替代传统的光线跟踪算法。
所有的光线照明能与物理模型(作为光谱数据)交互影响,Indigo拥有创作出照片级作品的所有条件,如:一个虚拟的摄影机模型、物理天空、体积光源等等。这些技术使得Indigo完全可以逼近NextLimit的Maxwell渲染器。
http://www.indigorenderer.com/sites/default/files/Int5.jpg
http://www.indigorenderer.com/sites/default/files/out%20_Large_.jpg
http://www.indigorenderer.com/sites/default/files/strawberry.jpg
http://www.indigorenderer.com/sites/default/files/bedroom_done_bSmal.jpg
http://www.indigorenderer.com/sites/default/files/test_vine_glass_03_indigo-scene_0.jpg
http://www.indigorenderer.com/sites/default/files/indigo_10_post.jpg
http://www.indigorenderer.com/sites/default/files/Golden_Ajax_0.jpg
An introduction to Indigo renderer
Indigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. Incorporating an advanced physical camera model, a super-realistic materials system and the ability to simulate extremely complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualisation.
Supported 3D modelling programs
3DS Max
Blender
SketchUp
Cinema 4D
Technical Specifications
Integrated Network Rendering
* Render a single image efficiently across multiple machines – Needs only a TCP/IP network, such as a typical Local Area Network. (LAN)
Participating Media
* Sub-Surface Scattering (SSS)
* Unbiased multiple scattering – for the ultimate in realistic SSS.
* Wavelength dependent scattering and absorption coefficients.
* Henyey-Greenstein, Uniform, Rayleigh phase functions.
* Atmospheric scattering model including Mie and Rayleigh scattering.
Full Spectral Rendering
* All light transport calculations use spectral colour instead of RGB colour.
* Rendering parameters, such as material colours, accept arbitrary spectra instead of RGB triplets.
Support for Complex Geometry
* Support for large meshes. (Tested with 28 million triangle model)
* Instancing support – A mesh can be repeated in a scene thousands of times with only minor additional memory usage.
Physical Camera Model
* Realistic aperture for accurate depth-of-field simulation.
* Focal distance – automatic or manual.
* Can set sensor width and exposure time.
Advanced Tone Mapping
* Multiple methods for tone mapping a HDR image to a LDR image.
* Reinhard tone mapping for fully automatic tone mapping.
* Camera tone mapping for accurate simulation of real camera films.
High Performance
* Written in SSE-optimised C++ for optimum performance.
* Multi-threaded to take full advantage of multi-core CPUs.
* Efficiently parallelises over all your computer’s cores, and over any other render nodes in the network.
Multiple output image formats
* Including High Dynamic-Range (HDR) Formats
* 16 bit per component EXR output. (HDR)
* 32 bit per component Indigo Image (.igi) output. (HDR)
* PNG, JPEG, TIFF output. (LDR)
Physically-based Sky and Sunlight Model
* Efficient spectral sky and sunlight model.
* Realistic time of day effects – sunrise, sunset etc…
Realistic Physically-based Materials
* Accurate dielectric reflection and transmission, including dispersion, total internal reflection, etc…
* Accurate reflection from rough and smooth metal surfaces, using measured material data.
* Lambertian material.
* Lambertian material with rough or smooth dielectric coating.
* Oren-Nayar material for rough, backscattering materials such as clay.
* Diffuse transmitter material for fast SSS approximation for thin objects.
* Blend material for creating arbitrarily-complicated material trees.
* Rough transparent dielectric material for simulating frosted glass etc…
Online Material Database
* Browse, download and share Indigo materials with other Indigo users.
Shader System
* All material parameters can be controlled by a shader program written in Indigo Shader Language. (ISL)
* Just-in-time (JIT) compiled shaders for maximum performance.
Motion Blur
* Camera and object motion blur.
* Completely accurate, unbiased motion blur.
* Non-linear paths even during a single frame.
Graphical User Interface (GUI)
* Simple and intuitive, yet powerful GUI.
* Open, close scenes.
* Pause, resume or save render progress.
* Control network rendering.
* Pack or unpack a scene or material.
* Simple licensing dialogue for licensing the free version, in order to unlock the pro version
HDR Environment-Map Lighting
* Load an EXR map for simple and realistic scene lighting.
Camera Aperture Diffraction (Glare)
* Realistic camera aperture diffraction (glare) based on accurate optics simulation.
* Works with arbitrary camera apertures and obstacle maps.
Cross Platform
* Windows 2000, XP, Vista, Windows 7 support. (32 and 64 bit)
* Mac OS X support. (32 bit)
* Linux support. (32 and 64 bit)
Exporters
* Google SketchUp
* Autodesk 3ds Max
* Cinema 4D
* Maya
* Blender
* XSI
* Documented XML format for integrating with other packages
代码
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