快捷索引

IPB Image

Fusion 6.0
depth-cued是OpenGL方面的专业术语,即距离眼睛较远的线看上去显得更暗淡一些。这更接近于现实,它提供了一种称为深度(depth)的视觉提示。

Stereoscopic and Multi-Layer Imaging System
立体成像及多层图像系统

Stereoscopic Views(立体化视图)
View stereo pairs in 3D in the views and support for stereo monitors. Fusion’s 3D environment has full support of stereo with eye separation and convergence controls.
在视图中以真三维方式观察立体图像对,并支持立体显示器.Fusion的三维环境完全支持视觉上的分离及聚合的立体控制.

3D In Stereo(立体方式下的三维显示)
View the 3D environment in stereo.
可以立体方式观察三维环境

Production Quality OpenGL Renderer(产品级质量的OpenGL渲染器)
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Normals, Texture Co-ordinates,Material ID, Object ID, Diffuse, Specular and Shadows, etc.
分辨率独立,浮点级渲染.重构过滤化超级采样.新的可插入式CG着色器.法线深层像素渲染,纹理坐标,材质ID号,物体ID号,漫射,高光,及暗部等特性.

Fully Controllable 3D Fog(完全可控的三维雾)

Object ID’s Easily Created From Any Geometry(可轻松从任意几何体来创建物体ID号)

3D Environment Tools(三维环境工具)
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.
用于反射及折射的环境映射方式,采用立方体及球体方式进行贴图.

New 3D Material Tools(新式三维材质工具)
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.
全新的照明材质,Blinn, Phong, Cook-Torrance及Ward.材质合并工具.

New Bump Mapped Materials(新式凹凸映射材质)
Bump mapped from height maps. Bump mapped reflections and refractions.
由高度图产生的凹凸映射材质,可产生反射及折射形式的凹凸映射.

UVW Mapping(UVW贴图)
Set spherical, planar, box, fit, etc, mapping co-ordinates.
可以用球形,平面,长方体,适配等方式进行贴图坐标的指定.

Alpha Projections(Alpha方式投影)
Project alpha and re-light the projection.
投射alpha,并且重新照射投影

3D Blend Modes (三维混合模式)
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.
三维方式下也支持二维方式的混合模式,包括屏幕, 正片迭底, 颜色减淡,差异, 排除等模式.三维
混合模式可以指定给任意三维物体

Matte Objects (蒙板物体)
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
在场景中,可以使用三维原始几何体或网格物体做为三维蒙板,以控制景深及alpha.

FBX Caching(FBX缓冲)
Performance of FBX loading by caching of FBX model data.
可以对FBX模型数据的读取进行缓冲以提高性能.

FBX Updated(FBX更新)
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.
对场景的导入,摄影机路径,灯光,几何体,烘焙的动画等进行了改进

FBX Exporter(FBX输出功能)
Exports geometry, lights, camera and animation.
可以输出几何体,灯光,摄影机及动画.

ROIDS(ROIDS)
Region Of Interest Domain System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large scale compositions.
即兴趣区域定义系统的缩写.此系统允许用户指定一个区域来限制处理,对于大规模的合成,可以显著地提升其性能及内存的使用情况.

UI Enhancements, Including File Browser(用户界面的增强,包含文件浏览器)
Includes image previews and metadata, with gamma control for non-linear images.
包含图像预览及图元数据,对非线性图像进行gamma控制.

Toolbars(工具栏)
Can contain tools, scripts, macros and settings.
可容纳工具,脚本,宏及预设等资源.

3D Navigation(三维导航功能)
Depth-cued 3D controls. Zoom to selected object, etc.
深度上的视觉提示的三维控制,缩放所选的物体等



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