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Digital-Tutors发布最最新Introduction to RenderMan® for Maya 2.0 渲染视频教学,教程超过5个小时

RenderMan是用于影视效果制作的三维渲染软件包,RenderMan For Maya 2.0的改进:通过多线程技术大大提高了光线追踪的性能;增强的毛发系统;新的镜头效果;焦散;基于点的全局照明以及提高与Maya 8.5的兼容性。另外,RenderMan Studio 1.0和RenderMan for Maya 2.0都附带一条新增的许可协议——允许每台主机开4个并行的渲染器,大大提高了渲染性能
http://www.digitaltutors.com/store/product…tid=3308
Lesson Outline:
1. Introduction and project overview 1:33
2. Loading the RenderMan plugin and rendering 5:57
3. Rendering the images in different ways 6:20
4. Working with the Shared Geometric Attributes Node 5:17
5. Working with Maya shader networks 9:57
6. Using Displacements 3:26
7. Rendering ZBrush displacement maps 5:41
8. Different ways to use shadows 5:11
9. Raytraced shadows 4:02
10. Reflections 7:16
11. Controlling reflections with trace sets 4:07
12. Refractions on objects 4:36
13. Depth of Field effects 5:36
14. Motion factor 5:11
15. Bokeh effects 5:48
16. Motion blur 5:25
17. Shutter opening 8:12
18. Camera blur 2:42
19. Motion samples 3:50
20. Rendering particles 6:50
21. Constructive Solid Geometry 10:57
22. Rendering Paint Effects with shadows 5:07
23. Rendering Maya Fur and Sigma Hiding 4:27
24. Using curves as render objects 5:09
25. Introduction to Sub-surface Scattering 8:12
26. Alternative Sub-surface Scattering workflow 8:04
27. Creating caustic effects 13:56
28. Global Illumination 7:09
29. Occlusion effects 7:03
30. Baking global illumination to textures 5:53
31. Point Cloud Based Occlusion 5:54
32. Color bleeding 5:20
33. Baking textures 3:42
34. Creating multiple passes in OpenEXR format 7:04
35. Reading output statistics 2:33
36. Writing your own constant shader 9:48
37. Writing your own noise shader 9:23
38. Writing your own diffuse shader 7:27
39. Creating a custom displacement shader 8:10
40. Creating a custom light shader 9:21
41. Conclusion 3:46
Total Run Time: 5:49:37

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