Gnomon出品3DS Max渲染和纹理教程 The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna DVD-iNKiSO iso
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该资源为Gnomon出品的 3DS Max渲染和纹理教程 由Ramy Hanna 主讲.
教程名称:The.Gnomon.Workshop.Rendering.and.Texturing.in.3DS.Max.with.Ramy.Hanna
引用
该视频教程包括3个部分
长达157分钟教学内容 包含有工程文件
3DS Max Rendering Iridescence w/ the Shellac Material
Duration: 23 min 教程时长:23分钟
In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max’s Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.
3DS Max Texturing with Arch & Design Mental Ray Materials
Duration: 64 min 教程时长:64分钟
Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.
Lighting Interior Spaces
Duration: 70 min 教程时间 70分钟
In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques necessary to achieve, not only beautiful and realistic interior renders, but will also show you how to optimally set up your renders for speed and efficiency. This tutorial will discuss topics such as Global Illumination, Final Gather, as well as using Photometric Lights for the most realistic interior renders.
Ramy Hanna (关于作者概述)
Ramy Hanna currently works for SHW Group, heading up the visualization department in their Houston office. He has been with SHW Group for the last four years creating architectural renderings and animations, using a combination of 3ds Max and Sketch-Up. In 2003 he was involved in an animated short nominated at SIGGRAPH. In 2006 he created his own short which played at AMC movie theaters nationwide. Ramy received a Bachelor’s of Environmental Design from Texas A&M University studying architecture. He went on to receive a Masters of Fine Art in Computer Art from Savannah College of Art and Design, with an emphasis in texturing and lighting. In his spare time Ramy contributes to 3dsmaxrendering.blogspot.com, his 3DS Max blog.
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