MAYA动画技法教程III (Autodesk Maya Techniques Animator Friendly Rigging III)[ISO]
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英文名: Autodesk Maya Techniques Animator Friendly Rigging III
资源格式: 光盘镜像
地区: 美国
简介:
Autodesk Maya Techniques Animator Friendly Rigging
Maya 角色动画教程 (Maya Techniques Animator Friendly Rigging) 由经验丰富的著名三维动画师 Jason Schleifer 主讲,全面讲解了高效制作MAYA动画的技巧。无论你刚开始学习角色装配设定,还是已从事相关工作多年,这个系列都将适合,并能为你创建最有效用的角色动画提供解决方案。
创造优质变形在游戏领域是一个挑战。由于工具的限制和强大处理能力方面的局限性,这次大师班的教程将讨论如何能使游戏制作人取得令人信服的基于变形标准的工具设置,重点将放在骨变形系统,以保持几何量和二次运行。
这是IIIA部分,主要讲述四肢和手臂动画的操控,.全程120分钟.
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AUTODESK.MAYA.TECHNIQUES.ANIMATOR.FRIENDLY.RIGGING.PART.IIIA.-AG
Created by experienced animator Jason Schleifer
Part III A,B & C will continue on the creation of a biped rig and focus on the
arms and hands
Determine the needs of the rig in advance so that you can make the best
possible decisions when building it
Examine the various part of the rig in detail to understand their functions
Learn helpful solutions to ensure you fulfill those needs
Learning Objectives
Each section will include specifics on:
Acquiring reference
Analyzing reference
Breaking apart the rig into appropriate segments
Process for analyzing every control
Isolate section of body and analyze it's motion
Determine motion requirements
Analyze possible control solutions
Explore ideas
Analyze animator interaction
Weigh control vs. speed
Automation vs. control
Part IIIA covers rigging the arms for the biped rig
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