Maya游戏道具创作视频教程 [光盘镜像]
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中文名: Maya游戏道具创作视频教程
英文名: LYNDA.COM GAME PROP CREATION IN MAYA
资源格式: 光盘镜像
主讲人: Adam Crespi
发行日期: 2012年8月20日
地区: 美国
对白语言: 英语
文字语言: 英文
简介:
语言:英语
类别:教程
由Lynda出品的Maya游戏道具创作视频教程。
教学时长:9小时33分钟,
主讲:Adam Crespi
教程所使用的软件:Maya 2013, Unity 3D 3.5
Autodesk Maya 2013软件提供了实用的工具集,可帮助从事三维动画、视效、游戏设计和后期制作工作的企业开发和维护先进的开放式工作流,从容应对如今严峻的生产挑战。强大的全新动态仿真、动画和渲染工具集能够帮助艺术家实现全新的创意水平,同时获得更高的生产力,从而保证预算和进度。
此外,Maya 2013中引入的开放数据倡议(Open Data initiative)还可以帮助实现以数据为中心的非线性工作流程。借助该软件,内容创作者可以同步开展工作,从而更高效地完成项目并更轻松地处理大量的复杂性要求。
Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。
课程探索Autodesk Maya建模和贴图的3D游戏的道具。作者Adam Crespi提供强有力的技术建模技术,阻塞的基本形式,并利用简单的零件和可重复使用的纹理,以模拟真实世界的细节,如污垢,磨损,和粮食UV贴图和环境的闭塞。课程内容包括工作流和集成注意事项,如规划UV空间的投影,并且还进一步细化到Mudbox和统一的步骤。
目录:
Introduction
7m 22s
Welcome
43s
Using the exercise files
1m 35s
What you should know before watching this course
23s
Setting up the workflow
4m 41s
1. Modeling a Large Prop: Gas Pump
46m 16s
Overview of modeling a large prop and planning for modular textures and models
6m 53s
Blocking out the overall form
6m 14s
Adding curved panels
3m 26s
Rounding the corners
6m 46s
Unwrapping the face frame
6m 39s
Unwrapping the sides
5m 8s
Moving and sewing UVs
5m 23s
Laying out the UV coordinates
5m 47s
2. Texturing the Gas Pump
1h 50m
Overview of the texturing process and PSD networks
4m 43s
Creating a bump map for the sides
10m 55s
Adding details to the bump map
8m 6s
Drawing the bump map for the front
7m 51s
Adding details to the panels
7m 45s
Painting the diffuse texture and planning the layers
3m 35s
Painting the base coat and the logo
5m 24s
Adding labels and other markings
10m 45s
Adding soft rust
8m 32s
Adding rust bubbles
8m 58s
Setting up a library of gas pump textures
6m 40s
Painting dirt and rust variations
5m 23s
Weathering away the paint
5m 1s
Converting bump maps to normal maps
5m 36s
Testing the maps
11m 8s
3. Modeling Tools and Small Props
1h 28m
Overview of modeling small props
1m 59s
Modeling a sledgehammer
6m 11s
Modeling a pry bar
6m 26s
Adding detail and hardening edges
5m 28s
Unwrapping as part of building a texture sheet for small tools
8m 27s
Modeling a metal ladder
8m 51s
Unwrapping and cloning
8m 46s
Placing the clean texture
8m 39s
Laying out a texture sheet for multiple tools
8m 37s
Painting rusty steel
7m 46s
Adding dirt and wear
5m 42s
Planning for optimal texture usage
7m 37s
Painting dirt and age variations
3m 42s
4. Modeling Furniture
1h 45m
Modeling furniture using simple parts and reusable textures
2m 53s
Planning and analyzing the modeling of a chair
4m 56s
Blocking out the basic form
8m 24s
Adding detail and softening edges
6m 42s
Refining the silhouette
12m 9s
Blocking out the form of a round chair
7m 39s
Adding detail and softening the edges of a round chair
5m 20s
Unwrapping as part of building a texture sheet for furniture
14m 36s
Planning the modeling of a table
3m 14s
Blocking out the basic table form
4m 41s
Adding legs to the table
7m 6s
Breaking up the model for texturing
7m 55s
Laying out the wood texture
9m 29s
Reusing parts to make a round table
10m 12s
5. Painting an Old Wood Texture from Scratch
39m 23s
Understanding the importance of painting textures from scratch
2m 9s
Creating the initial grain lines
4m 43s
Adding value variation across the grain
2m 22s
Warping the grain
2m 50s
Adding knots
4m 27s
Colorizing the grain and planning for stains
6m 53s
Cutting out boards for a UV layout
5m 26s
Adding patina and wear to a final texture
10m 33s
6. Workflow and Integration
1h 2m
Understanding the importance of a low poly count
4m 46s
Overview of normal maps
9m 26s
Overview of the high-poly projection pipeline
3m 10s
Planning the UV space for projection
5m 29s
Working with hard edges and subdividing
7m 22s
Adding details by beveling and extruding
6m 50s
Fixing geometry
7m 39s
Using the Sculpt Geometry tool and soft selection to add dents
9m 32s
Baking the high-poly model onto the low-poly model to produce a normal map
8m 21s
7. Sculpting and Painting in Mudbox
51m 4s
Overview of Mudbox
4m 26s
Preparing for a smooth export to Mudbox
7m 43s
Importing from Mudbox: Choosing the right resolution
5m 9s
Using the sculpt tools
8m 30s
Painting
8m 58s
Exporting paint layers from Mudbox
1m 35s
Extracting and exporting a normal map from Mudbox
6m 2s
Importing and assigning objects and maps in Unity
8m 41s
8. Ambient Occlusion and Specularity
41m 4s
Overview of ambient occlusion and specularity
5m 55s
Setting up ambient occlusion as a texture
7m 3s
Using ambient occlusion as a foundation for dirt
6m 44s
Using ambient occlusion as a foundation for rust
10m 5s
Painting a specular map
6m 48s
Streamlining the import process: Placing maps in the right channels
4m 29s
9. Importing into Unity and Testing
21m 46s
Overview of importing into Unity
3m 15s
Preparing and exporting props to Unity
7m 54s
Cloning props in Unity with different looks
5m 21s
Adding lights to test smoothing and textures
5m 16s
Conclusion
22s
Next steps
22s
JWARE Proudly Presents: Lynda.com – Game Prop Creation in Maya
Release Type: Bookware
Supplier: JWARE
Cracker: JWARE
Packer: JWARE
Protection: DRM
Publisher URL: http://www.lynda.com/
Publisher: Lynda.com
Publication date: 20/08/12
Release date: 28/10/12
Description:
Explore the world of modeling and texturing 3D game props and
assets in Autodesk Maya. Author Adam Crespi provides strong
technical modeling techniques, from blocking basic forms and
leveraging simple parts and reusable textures, to simulating
real-world detail like dirt, wear, and grain with UV maps and
ambient occlusion. The course includes workflow and integration
considerations such as planning UV space for projection, and also
steps into Mudbox and Unity for further refinement.
Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.
Topics include:
Planning for modular textures and models
Blocking out the overall form of a prop
Moving and sewing UVs
Laying out UV coordinates
Texturing with bump maps
Converting bump maps to normal maps
Unwrapping and cloning objects
Breaking up a model for texturing
Painting textures from scratch
Adding detail with beveling and extruding
Baking high poly model onto a low poly model
Painting in Mudbox
Importing and assigning objects and maps in Unity
Adding lights in Unity
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