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[Maya游戏道具创作视频教程].TLF-SOFT-LYNDA.COM.GAME.PROP.CREATION.IN.MAYA-JWARE.iso
1.09GB

[Maya游戏道具创作视频教程].TLF-SOFT-LYNDA.COM.GAME.PROP.CREATION.IN.MAYA-JWARE.nfo
0.77KB

中文名: Maya游戏道具创作视频教程

英文名: LYNDA.COM GAME PROP CREATION IN MAYA

资源格式: 光盘镜像

主讲人: Adam Crespi

发行日期: 2012年8月20日

地区: 美国

对白语言: 英语

文字语言: 英文

简介:

 

语言:英语

类别:教程

由Lynda出品的Maya游戏道具创作视频教程。

教学时长:9小时33分钟,

主讲:Adam Crespi

教程所使用的软件:Maya 2013, Unity 3D 3.5

Autodesk Maya 2013软件提供了实用的工具集,可帮助从事三维动画、视效、游戏设计和后期制作工作的企业开发和维护先进的开放式工作流,从容应对如今严峻的生产挑战。强大的全新动态仿真、动画和渲染工具集能够帮助艺术家实现全新的创意水平,同时获得更高的生产力,从而保证预算和进度。

此外,Maya 2013中引入的开放数据倡议(Open Data initiative)还可以帮助实现以数据为中心的非线性工作流程。借助该软件,内容创作者可以同步开展工作,从而更高效地完成项目并更轻松地处理大量的复杂性要求。

Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。

课程探索Autodesk Maya建模和贴图的3D游戏的道具。作者Adam Crespi提供强有力的技术建模技术,阻塞的基本形式,并利用简单的零件和可重复使用的纹理,以模拟真实世界的细节,如污垢,磨损,和粮食UV贴图和环境的闭塞。课程内容包括工作流和集成注意事项,如规划UV空间的投影,并且还进一步细化到Mudbox和统一的步骤。

目录:

Introduction

7m 22s

Welcome

43s

Using the exercise files

1m 35s

What you should know before watching this course

23s

Setting up the workflow

4m 41s

1. Modeling a Large Prop: Gas Pump

46m 16s

Overview of modeling a large prop and planning for modular textures and models

6m 53s

Blocking out the overall form

6m 14s

Adding curved panels

3m 26s

Rounding the corners

6m 46s

Unwrapping the face frame

6m 39s

Unwrapping the sides

5m 8s

Moving and sewing UVs

5m 23s

Laying out the UV coordinates

5m 47s

2. Texturing the Gas Pump

1h 50m

Overview of the texturing process and PSD networks

4m 43s

Creating a bump map for the sides

10m 55s

Adding details to the bump map

8m 6s

Drawing the bump map for the front

7m 51s

Adding details to the panels

7m 45s

Painting the diffuse texture and planning the layers

3m 35s

Painting the base coat and the logo

5m 24s

Adding labels and other markings

10m 45s

Adding soft rust

8m 32s

Adding rust bubbles

8m 58s

Setting up a library of gas pump textures

6m 40s

Painting dirt and rust variations

5m 23s

Weathering away the paint

5m 1s

Converting bump maps to normal maps

5m 36s

Testing the maps

11m 8s

3. Modeling Tools and Small Props

1h 28m

Overview of modeling small props

1m 59s

Modeling a sledgehammer

6m 11s

Modeling a pry bar

6m 26s

Adding detail and hardening edges

5m 28s

Unwrapping as part of building a texture sheet for small tools

8m 27s

Modeling a metal ladder

8m 51s

Unwrapping and cloning

8m 46s

Placing the clean texture

8m 39s

Laying out a texture sheet for multiple tools

8m 37s

Painting rusty steel

7m 46s

Adding dirt and wear

5m 42s

Planning for optimal texture usage

7m 37s

Painting dirt and age variations

3m 42s

4. Modeling Furniture

1h 45m

Modeling furniture using simple parts and reusable textures

2m 53s

Planning and analyzing the modeling of a chair

4m 56s

Blocking out the basic form

8m 24s

Adding detail and softening edges

6m 42s

Refining the silhouette

12m 9s

Blocking out the form of a round chair

7m 39s

Adding detail and softening the edges of a round chair

5m 20s

Unwrapping as part of building a texture sheet for furniture

14m 36s

Planning the modeling of a table

3m 14s

Blocking out the basic table form

4m 41s

Adding legs to the table

7m 6s

Breaking up the model for texturing

7m 55s

Laying out the wood texture

9m 29s

Reusing parts to make a round table

10m 12s

5. Painting an Old Wood Texture from Scratch

39m 23s

Understanding the importance of painting textures from scratch

2m 9s

Creating the initial grain lines

4m 43s

Adding value variation across the grain

2m 22s

Warping the grain

2m 50s

Adding knots

4m 27s

Colorizing the grain and planning for stains

6m 53s

Cutting out boards for a UV layout

5m 26s

Adding patina and wear to a final texture

10m 33s

6. Workflow and Integration

1h 2m

Understanding the importance of a low poly count

4m 46s

Overview of normal maps

9m 26s

Overview of the high-poly projection pipeline

3m 10s

Planning the UV space for projection

5m 29s

Working with hard edges and subdividing

7m 22s

Adding details by beveling and extruding

6m 50s

Fixing geometry

7m 39s

Using the Sculpt Geometry tool and soft selection to add dents

9m 32s

Baking the high-poly model onto the low-poly model to produce a normal map

8m 21s

7. Sculpting and Painting in Mudbox

51m 4s

Overview of Mudbox

4m 26s

Preparing for a smooth export to Mudbox

7m 43s

Importing from Mudbox: Choosing the right resolution

5m 9s

Using the sculpt tools

8m 30s

Painting

8m 58s

Exporting paint layers from Mudbox

1m 35s

Extracting and exporting a normal map from Mudbox

6m 2s

Importing and assigning objects and maps in Unity

8m 41s

8. Ambient Occlusion and Specularity

41m 4s

Overview of ambient occlusion and specularity

5m 55s

Setting up ambient occlusion as a texture

7m 3s

Using ambient occlusion as a foundation for dirt

6m 44s

Using ambient occlusion as a foundation for rust

10m 5s

Painting a specular map

6m 48s

Streamlining the import process: Placing maps in the right channels

4m 29s

9. Importing into Unity and Testing

21m 46s

Overview of importing into Unity

3m 15s

Preparing and exporting props to Unity

7m 54s

Cloning props in Unity with different looks

5m 21s

Adding lights to test smoothing and textures

5m 16s

Conclusion

22s

Next steps

22s

JWARE Proudly Presents: Lynda.com – Game Prop Creation in Maya

Release Type: Bookware

Supplier: JWARE

Cracker: JWARE

Packer: JWARE

Protection: DRM

Publisher URL: http://www.lynda.com/

Publisher: Lynda.com

Publication date: 20/08/12

Release date: 28/10/12

Description:

Explore the world of modeling and texturing 3D game props and

assets in Autodesk Maya. Author Adam Crespi provides strong

technical modeling techniques, from blocking basic forms and

leveraging simple parts and reusable textures, to simulating

real-world detail like dirt, wear, and grain with UV maps and

ambient occlusion. The course includes workflow and integration

considerations such as planning UV space for projection, and also

steps into Mudbox and Unity for further refinement.

Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.

Topics include:

Planning for modular textures and models

Blocking out the overall form of a prop

Moving and sewing UVs

Laying out UV coordinates

Texturing with bump maps

Converting bump maps to normal maps

Unwrapping and cloning objects

Breaking up a model for texturing

Painting textures from scratch

Adding detail with beveling and extruding

Baking high poly model onto a low poly model

Painting in Mudbox

Importing and assigning objects and maps in Unity

Adding lights in Unity


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