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资源信息:

中文名: 3ds max 2009角色绑定教程
英文名: Digital Tutors Introduction To Rigging In 3dsmax
资源格式: 光盘镜像
发行日期: 2008年10月
地区: 美国
对白语言: 英语
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概述:

Digital Tutors 官方最新3Ds Max教程,Introduction To Rigging In 3dsmax-Max 角色绑定教程,学习角色绑定的使用工作流程和技术。全面介绍3dsmax中角色设定的创建,工具的使用方法,使用技巧以便提高动画师的效率,节省更多的时间.让艺术家可实现更快的角色绑定设置效果,以便更好的应用于动画过程.适用于电影,游戏和商业。适合中级艺术家。长达3个多小时的以项目为基础的培训,为有志成为动画师和经验丰富的艺术家寻求升级进修.
http://www.digitaltutors.com/dtp/3dsmax//introRigging/pagebanner.jpg
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.
Popular highlights include: :
代码


Reference Coordinate System
Choosing an Axis Order for Control Objects
Custom Toolbars
Customizing Quad Menus
Layers
Expressions
Wired Parameters
Forward Kinematics vs. Inverse Kinematics
List Controllers
Position Constraint
LookAt Constraint
Orientation Constraint
Link Constraint
Control Objects
Control Object Reservoir
Bone Tools
Mirroring Bones
Scaling Bones
The IK Solvers of Max
Creating an FK Spline Rig
IK FK Snapping
Skin Modifier
Morpher Modifier
Skin Morph Modifier
Skin Wrap Modifier
Rigging Techniques
Custom Parameters
Smooth and Rigid Skinning
Painting Weights
Weight Tool and Weight Table
Mirroring Envelopes
Exporting Envelopes
Angle Deformers
Quick and Easy Muscles with Bones
Selection Sets

课程大纲:

Lesson Outline:
1. Introduction 1:14
2. Establishing naming conventions 6:47
3. Linking objects to create parent/child hierarchies 7:44
4. Creating bones in Max 7:02
5. Editing bones in Max 9:32
6. Working with a bone’s fin adjustment tools 10:22
7. Utilizing the HI IK and Limb IK Solver 8:13
8. Rigging with the Spline IK Solver and creating IK Solvers 9:19
9. Building bones for the leg and connecting an IK Solver 5:48
10. Setting up control objects in the leg rig 7:12
11. Working with Max’s Position and Orientation Constraint 9:15
12. Utilizing the LookAt Constraint 7:47
13. Rigging with the Link Constraint to avoid bone skewing 3:05
14. Rigging with Groups 5:03
15. Customizing Max’s user interface 5:15
16. Wiring Parameters to control parameter values 5:06
17. Working with Expressions 8:27
18. Choosing a suitable Axis Order for control objects 3:07
19. Using Layers to organize your scene 9:47
20. Deforming a mesh with bones via the Skin modifier 7:55
21. Fine-tuning envelope deformations with the Weight Table 7:59
22. Editing envelopes with the Paint Weights Tool 7:46
23. Mirroring weights to save time 4:33
24. Exporting and importing envelope data 3:11
25. Using Max’s Bulge Angle Deformer to correct deformations 5:09
26. Exploring the Skin Morph modifier 10:06
27. Rigging for lip-sync animation with the Morpher modifier 13:48
28. Controlling mesh deformations with the Skin Wrap modifier 8:11
Total Run Time:
3:18:56

课程截图:
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