快捷索引

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Houdini 11关注的一个焦点就是使您每天的工作更加富有成效。这意味着我们的改进目标着力于更少的点击次数以更快速度工作。在Houdini 11中,新的基于Voronoi算法的分形工具,使模拟前和模拟时打碎物体都更加容易。

Side Effects Software的旗舰级产品,是创建高级视觉效果的终极工具,因为它的横跨公司的整个产品线的能力,Houdini Master为那些想让电脑动画更加精彩的艺术家们空前的能力和工作效率。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:指环王中“甘道夫”放的那些“魔法礼花”还有“水马”冲垮“戒灵”的场面……后天中的龙卷风……等等,a52的汽车广告.反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用.

http://v.youku.com/v_show/id_XMTk0Mzk2OTUy.html

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Productivity is Key

A key focus of Houdini 11 is making you more productive in your day-to-day work. This means targeting our development efforts on ways for you to work faster with fewer clicks. In Houdini 11, new Voronoi-Based Fracturing tools will make it easier to break up objects either before a simulation or automatically during a simulation. Destruction sequences are a staple of Houdini-based VFX shots and now they will be easier to create and even more controllable.
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Our Particle Fluids are now up to 70 Times Faster with the new FLIP (Fluid Implicit Particle) solver as compared to Houdini 10’s SPH solver, making it ideal for generating multiple iterations. In addition, this new solver is seamlessly integrated with existing particle operations [POPs] making the results highly directable. New buoyancy controls make it easier to float rigid objects and you can even smash up an object by combining these fluid tools with the new fracturing tools.

Mantra Rendering Workflow

Mantra has traditionally been used to render out VFX elements but more and more Houdini customers are using Mantra for prototyping shots or rendering all the CG elements in final plates. Noticing this trend, we have put a lot of time into creating a new shading workflow which starts with a new “Uber” Surface Model node with built-in per-light exports, physically-accurate sub-surface scattering and energy conservation. Add to that user-interface improvements to Houdini’s shader building environment such as a Shader FX menu for quickly texturing materials and you will see how professional results can be achieved faster than ever before.
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Hardware Rendering has also been enhanced with high quality OpenGL shading of lights and shadows as well as GPU-assisted volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps. Houdini’s Flipbook tools now support all these FX and can capture high dynamic range beauty passes.

In addition, we have improved the lighting interface for Houdini 11. We have new light types such as Global Illumination, Portal, Sky, Indirect and Geometry. The Geometry Lights let you turn any 3D object into a light emitting surface then use a surface shader to control the light emission. The geometry can also be animating or deforming for even cooler results.
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Performance, Performance, Performance

We have heard your requests for improved performance loud and clear and with Houdini 11 we are introducing much faster particle fluids, faster rendering and targeted optimizations such as extensive multi-threading for dynamics and algorithmic enhancements for Houdini in general. An example of this optimization is the attribute transfer node which is now an order of magnitude faster when transferring vertex attributes such as UVs.

While we have made many performance improvements in Houdini 11, we also have a team of developers working on even deeper optimizations for the future. These improvements will modernize Houdini and let you work with bigger files, faster, with more efficient use of memory. These big performance changes will be a significant addition to the subsequent release.

【系统需求】
Requires 64-bit Intel-based Mac with OS X v10.5 Leopard or 10.6 Snow Leopard.

【内存】
2 GB required
2-4 GB+ recommended
4-6 GB+ and 64bit strongly recommended for fluid simulations
Multiprocessor systems should be configured with additional RAM
Houdini supports multiprocessor compositing and rendering

【处理器】
Recent generation 32 or 64-bit AMD or Intel processor (requires SSE or higher)
Houdini supports MMX and Streaming SIMD (SSE2) where present

【硬盘空间】
500 MB required for installation

【输入设备】
3 Button mouse required
Scroll wheel used where present
Wacom tablet recommended for Houdini’s brush-based tools

【显卡需求】
Workstation-class OpenGL graphics card (such as NVidia Quadro and ATI Fire Pro) i.e. Not GeForce
Graphic Card drivers: NVidia: 185 or higher, ATI: 8.683 or higher.
Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen)
Color depth of 16-bit+ required with 32-bit+ (“true color”) recommended
Requires support for OpenGL 1.2 or later; Takes advantage of OpenGL 2.0 support if available
Hardware-accelerated OpenGL required for optimum performance
Performance may suffer with complex scenes on non-workstation graphics cards and on laptops
Integrated Intel graphic cards are not supported
Houdini does not require support for Direct3D (all viewports and interfaces use OpenGL)
We don’t recommend any specific computer manufacturer. As long as your machine meets the recommended ram, cpu, and graphics card, it’s good to go.

【其他】
Sound card and speakers/headset required for audio
Class C network (TCP/IP) recommended for floating licenses
Network support required for offline simulation, batch processing and rendering
Internet browser required for connection to http://www.sidefx.com (Houdini Exchange and Forum)
Video encoder required for creating AVI/QT/etc.

苹果版Houdini破解方法:

1)忽略CRACK文件里的破解说明;

2)卸载以前的版本,再把sesi文件夹删除,如果没有就算了。路径在/Library/Preferences/sesi,然后安装程序,安装结束后,一定不要启动程序;

3)找到这个路径/Library/Frameworks/Houdini.framework/Versions/11.0.446.9/Resources/houdini/sbin,把sesinetd文件删除,会要求你输入密码,输入即可。然后把CRACK里的sesinetd文件拖进上面相同的路径下,系统提示不能完成,要求“鉴定”,输入密码即可;

4)打开“终端.app”程序(位于“应用程序”里的“实用工具”文件夹下),输入:
sudo chmod +w /Library/Frameworks/Houdini.framework/Versions/11.0.446.9/Resources/houdini/sbin/sesinetd(你不需要把路径打进去,在输入完+w和一个空格后,直接把刚才拷贝到sbin文件夹里的sesinetd拖拽到终端窗口上,路径就自动出来了),回车之后,输入密码。再输入:sudo chmod +r /Library/Frameworks/Houdini.framework/Versions/11.0.446.9/Resources/houdini/sbin/sesinetd
以及
sudo chmod +x /Library/Frameworks/Houdini.framework/Versions/11.0.446.9/Resources/houdini/sbin/sesinetd
后两次命令执行不需要再输入密码。
这一步是在赋予权限,chmod +w意思是使文件可写,chmod +r是使文件可读,chmod +x是使文件可执行。
如下图:

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5)重启,非常重要。重启后,清空废纸篓;

6)打开License Administrator.app(位于安装后Houdini文件夹中Administrative Tools文件夹里),再打开CRACK文件夹里的houdini11keygen.exe(你需要使用一下虚拟机,或者找台PC机,或者其他什么方法。我用的是虚拟机)。
把License Administrator里Server Information标签下的License server host和License server code分别输入到houdini11keygen.exe的server name和server code中,来生成keys,然后在License Administrator里选择File-Manually Enter Keys,如下图:

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把生成的keys输入进去,一次只能填5个,然后按Accept,就回得到下面这样:

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然后就可以启动Houdini啦~~Houdini破解确实我弄过的最繁琐的一个…

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[安全检测]★未经过安全检测

[安装测试]★已经过Mac OS X 10.6.4测试。

【注】
★本帖概述的文本内容转自网络,如有出入则以官方站点公布之信息为准,凡摘自网络相关图文概述内容的本帖不另行标注出处,原创作者如有异议可提出以便删除。
★关于软件破解及注册机可能被杀毒软件报病毒或间谍木马(若已检测到的则将在帖中特别标注),请自行甄别和取舍,不另行加以解释。
★资源下载后请对文件做必要的安全检测,该下载内容仅限于个人测试学习之用,不得用于商业用途,并且请在下载后24小时内删除。
★各计算机系统环境各不相同,因此不保证该软件完全兼容于你的计算机系统,最终解决软件安装运行问题请联络官方站点寻求相关技术支持。
★凡标注为下载链接转自其他站点的,无法保证资源的供源以及资源本身等情况的完整性和可用性(不可控)。
★资源版权归作者及其公司所有,如果你喜欢,请购买正版。



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