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中文名: Maya骨骼插件

英文名: AdvancedSkeleton for maya

资源格式: 压缩包

版本: 1.85-3.6.1 更新至v3.7 For Maya8x-2011

发行时间: 2011年01月08日

制作发行: animationstudios

地区:  美国

语言:  英文

简介

IPB Image

压缩包校验:

AdvancedSkeleton_v1.85.For.Autodesk.Maya.ByB.G.7z   [CRC32:27A62BD8]

AdvancedSkeleton_v2.0.For.Autodesk.Maya.ByB.G.7z   [CRC32:21DCE08E]

AdvancedSkeleton_v3.0.For.Autodesk.Maya.ByB.G.7z   [CRC32:E8E3804A]

AdvancedSkeleton_v1.85_2.0_3.0.For.Autodesk.Maya.ByB.G.7z   [CRC32:4D7E9931]

AdvancedSkeleton_v3.1.For.Autodesk.Maya.ByB.G.7z   [CRC32:E52FCB7C]

AdvancedSkeleton_v3.5.For.Autodesk.Maya.ByB.G.7z   [CRC32:4EDF84A0]

AdvancedSkeleton_v3.1_3.5.For.Autodesk.Maya.ByB.G.7z   [CRC32:381EF3F7]

AdvancedSkeleton_v3.6.For.Autodesk.Maya.ByB.G.7z   [CRC32:B3D3CCD2]

AdvancedSkeleton_v3.6.1.For.Autodesk.Maya.ByB.G.7z   [CRC32:761A95CE]

AdvancedSkeleton_v3.7.For.Autodesk.Maya.ByB.G.7z   [CRC32:341E194D]

PDF教程校验:

AdvancedSkeleton_v1.85使用初步hxsd.pdf   [CRC32:6B39BFD2]

AdvancedSkeleton_v2.0详细教程5ds.pdf   [CRC32:B89F5677]

AdvancedSkeleton_v3.0使用讲解起点CG.pdf   [CRC32:CA3CFEBE]

软件介绍:

AdvancedSkeleton是Maya的角色设计的工具的合集。

主要特点是:

1.不再局限于预先设计好的FitSkeleton,而是可以创建任意的FitSkeleton;

2.具有本地旋转轴和旋转度,并可控;

3.可以从AdvancedSkeleton 回到 FitSkeleton,方便你做些改变然后重建AdvancedSkeleton;

4.AdvancedSkeleton在身体配置方面不再做限制,三个头,五条腿,100个手指都可以;

5.支持拖拽“Selector Designer”等

官方简介:

1. Introduction: AdvancedSkeleton is a collection of Maya tools for doing character setup. The Main Features of AdvancedSkeleton are: Not limited to a pre made FitSkeleton, you can create any FitSkeleton you like. The local rotation axis and rotation orders are set by the FitSkeleton, so you can control these. You can go back from AdvancedSkeleton to the FitSkeleton, and make changes and then rebuild the AdvancedSkeleton. Unlimited body configurations, 3 heads, 5 legs, 100 fingers, & anything goes. Comes with a drag`n`drop `SelectorDesigner`, that lets you easily create custom `Selector` user interfaces. And a `PoserDesigner`, that creates UIs for storing and retrieving poses.

1.简介:AdvancedSkeleton是对Maya工具集合做角色设定.AdvancedSkeleton主要特点是:不仅限于预先作出FitSkeleton,您可以创建任意FitSkeleton.本地的旋转轴和旋转的都是由FitSkeleton,你就可以控制这些.你可以从AdvancedSkeleton回到FitSkeleton,并进行适当修改,然后重建AdvancedSkeleton.无限体配置,3头,5腿,100的手指,什么事情都能发生。拖拽`ñ`SelectorDesigner`,让你轻松地创建自定义的`选择用户界面`和`PoserDesigner`,创建用于存储和检索用户界面构成。

2. Installation:
Run the SETUP file (setup.exe) Choose the Destination Folder NOTE: destination folder must be your Maya user directory e.g.: C:\Documents and Settings\Name\My Documents\Maya\2008\ Finish installation. Start Maya. Now you will find a new Shelf called ‘advancedSkeleton`

2.安装:
运行SETUP文件(Setup.exe)选择目标文件夹注意:目标文件夹必须是您的Maya用户目录例如:C:\ Documents and Settings \用户名\ My Documents \maya\ 2008 \完成安装。运行Maya.现在,你会发现一个新的工具栏’advancedSkeleton`

3. Overview: The key functionality of AdvancedSkeleton is to: Generate a complex motion system (AdvancedSkeleton) from a simple joint chain (FitSkeleton)

Joints that are on the `negative X` side of origin, gets read as the characters right side,
and will mirror these to the left side. The following information gets read from the FitSkeleton joints: names, positions, rotations, rotation axis, rotation orders. It also reads the following from the joints to determine the high level controls: labels and dependencyGraph input/output connections. The following joint labels will create high level controls:

FitSkeleton joint labels:
AdvancedSkeleton high level controls:
“Hand” & “Shoulder” Arm IK
“Hip” & “Foot” Leg IK
“LegAim” 3 bone (dog leg) IK
“Heel”, “Ball” & “Toe” FootRoll system
“BigToe” & “PinkyToe” Foot rock-side-to-side system
“Root” & “Chest” (optional:”Mid”) Spine IK
“Eye” Look at.. aim system
“0”, “1”, “2”, etc.. Spline IK. (for tails, trunk, ponytails, etc.)
“Prop” Props that can be translated. (for hats, glasses, etc.)
Fittools also let you add the following attributes to the FitSkeleton: “TwistJoints” : will generate joints for distributing twist rotation along a bone. “Global” : will generate a control for maintaining world space orientation. “FreeOrient” : will preserve joints orientation, instead of auto orienting to X down. dependencyGraph input/output connections: AdvancedSkeleton will attempt to read any input/output connections from the FitSkeleton, and recreates the setup on both left & right side on the AdvancedSkeleton. See a example of this by loading the “biped” FitSkeleton template, and select the “Wrist” joint. Note that there are several custom attributes for controlling the fingers. This is a simple set-driven-keys setup, and it gets analyzed by AdvancedSkeleton, and implemeted in the full rig. You can create your own custom attributes to control any parts of the FitSkeleton. And it is not limited to setDrivenKey, but virtually any nodes connected in any way.

“3.概述:在AdvancedSkeleton主要功能是:从一个简单的生成联合链(FitSkeleton一个复杂的运动系统(AdvancedSkeleton))”


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