数码合成软件 V6.2V2 WIN32/64
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[数码合成软件].THE_FOUNDRY_NUKEX_V6.2V2_WIN32-XFORCE.rar | 101.26MB | |
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中文名: 数码合成软件英文名: The Foundry NukeX资源格式: 压缩包版本: V6.2V2 WIN32/64发行时间: 2011年制作发行: The Foundry Visionmongers Ltd.地区: 英国语言: 英文简介:
数 码 合 成 艺 术 的 先 驱
Nuke 是个强而有力的软体,具有无比的速度丶高效率多通道扫描绘图引擎丶和桌上型电脑软体市场中一流的工具组。如果您是从事优质影像创作的行业,那麽 Nuke 这个经过产业验证的视觉特效工具可以为您的视效作业流程带来速度丶功能丶及弹性。
Nuke 原本是 Digital Domain 内部的合成和特效软体。因为他们的视效艺术家发现市面的商品不够弹性也不够快,无法符合他们作业上的需求,於是在 1994 年集合了一些顶尖的工程师和视效艺术家来为这个视效先驱的后制公司研发解决方案。Nuke 自此诞生。在过去的十多年里,Digital Domain 的视效艺术家肩负着推进视效科技的任务,而 Nuke 的进化与这智慧团所研发的先进技术有着密切的关连。
Digital Domain 团队的创新造就了一个专为后制公司解决实际问题的软体。但是对一个以实践前卫的广告丶音乐片丶和电影导演的梦想为重心的公司来说,即使有了一个智囊羣,也难以同时应付在电脑合成软体研发先驱的任务。因此,在 2007 年 Nuke 就成了 The Foundry 的产品之一。
The Foundry 坚持原始的“由艺术家为艺术家设计”的信念来研发这个应用软体,因此很多 Nuke 研发团员亦来自影视制作界。此外,Nuke 主要的研发团队设在 The Foundry 的伦敦总公司,与一些主要的视效公司只有咫尺之离。Nuke 的进展大大的受益於与客户间的密切交流,而 The Foundry 除了维系现有的关系外也培养新关系,以确保 Nuke 能继续的为后制业提供务实的解决办法和尖端的科技。
三维作业空间
Nuke 强大的 3D 作业空间支援 OBJ 和 Autodesk FBX® 的输入丶投影贴图丶几何物体的修改等。这个真实的 3D 环境开创有效的工作流程和有趣的新方法来处理合成。
体验多通道丶多视窗丶高动态范围合成
Nuke 提供业界对 EXR 影像最完善的支援。可读丶写丶和处理上千个通道的影像,并可同时观看多个使用者指令的预览视窗,改善资讯管理和工作流程。
NukeX – a high-level software for compositing and special effects, created by artists to solve problems that arise during the process kinovideoproizvodstva. The program used in processing, apply effects, final assembly and other video footage and film material, the creation of commercials, as well as for other tasks. Product is a clear representative of the nodes architecture, which explains its clarity and consistency. The package started out as its own development studio Digital Domain, where he received an Academy Award for technical achievement and used to create effects in more than 45 feature films, hundreds of commercials and music videos. The package provides high performance-based 64-channel TCL architecture with a wide array of tools, unprecedented for a class of desktop systems.
NukeX includes all the features Nuke and additionally has a built-in 3D camera tracker, depth generator, tools for automatic correction of distortion and lenses, and includes FurnaceCore – flicker filter.
Working in 3D environment
Three-dimensional workspace Nuke supports the import of format OBJ, projection (projection mapping), import of 3D cameras and more.
64-channel OpenEXR workflow
Nuke fully supports EXR: reading, processing and recording up to 64 channels of EXR data.
Prokeivanie
A new keyer based on image (image based keyer – IBK) gives an opportunity to color a new way, namely, work individually with each color channel. Thus began perhaps the most fine-tuning.
Custom Interface
Saving configurations, interface and enhancement tools, such as a button bullseye and input , as well as TCL label sites much easier to navigate large scripts.
Performance
Even when processing high-resolution material on modest hardware with 32-bit floating-point scan-line multi-threaded architecture provides fast response. When it comes to rendering, Nuke can be named a leader in its class.
Openness
Nuke supports the principle of maximum open architecture. As the scenario and the user interface based on a scripting language TCL, which allows to customize a package in countless ways. Moreover, the kit includes the SDK.
Plugins
All plugins OpenFX (OFX) from The Foundry is fully compatible with Nuke. Also at this time supported keyer Keylight, Tinder and Furnace collections in OFX format. In the future the list will grow.
RELEASE NOTES
NUKEX 6.2
NUKEX 6.2 adds new image-based modeling tools allowing any artist to easily combine a tracked 3D camera with a selection of 2D image features, automatically creating simple scene geometry. When added to new dense point cloud generation and automatic calibration of projection cameras from 2D images and geometry, NUKEX 6.2 provides new ways to reference and re-apply composited elements more efficiently and realistically into live action scenes.
For those working with CGI rendered elements, NUKEX 6.2 brings Pixar RenderMan Pro Server support to the 3D compositing environment. As an alterative to the in-built scanline renderer, integration with RenderMan aligns NUKE-rendered scenes with the rest of the 3D pipeline, seamlessly matching motion blur and depth of field, whilst providing the compositor with more flexible control of new rendering capabilities such as ray-traced shadows and reflections.
NUKEX System Requirements for Windows
550 MHZ Pentium III or newer processor
Windows XP (with Service Pack 2 or later), Windows 7 (64-bit), or Linux RHEL 5.4.
5 GB disk space available for caching and temporary files
512 MB RAM (minimum requirement)
Workstation-class graphics card, such as NVIDIA Quadro series, ATI FireGL series, R3D Rocket, or newer. Driver support for OpenGL 2.0.
To enable optional GPU acceleration of certain effects, you need OpenGL 2.0 with support for floating point textures and GLSL.
Display with at least 1280 x 1024 pixel resolution and 24-bit color
Three-button mouse
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