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[电影特效制作软件].SideFX.Houdini.Master.v11.0.581.Win32_VC8-XFORCE.zip
216.14MB

[电影特效制作软件].SideFX.Houdini.Master.v11.0.581.Win64-XFORCE.zip
231.9MB

中文名: 电影特效制作软件英文名: SideFX Houdini Master 资源格式: 压缩包版本: v11.0.581 Win32_VC8/Win64发行时间: 2010年制作发行: Side Effects Software Inc地区: 加拿大语言: 英文简介:

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

Side Effects Software的旗舰级产品,是创建高级视觉效果的终极工具,因为它的横跨公司的整个产品线的能力,Houdini Master为那些想让电脑动画更加精彩的艺术家们空前的能力和工作效率。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:指环王中“甘道夫”放的那些“魔法礼花”还有“水马”冲垮“戒灵”的场面……后天中的龙卷风……等等,a52的汽车广告.反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用.

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

FASTER, EASIER AND MORE PRODUCTIVE

New FLIP fluid solver, dynamic fracturing tools and a streamlined lighting

workflow give artists more control in their day-to-day work.

TORONTO: July 27, 2010 – Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.

VFX Tools

“The new FLIP fluid solver is going to make a big difference for artists in production,” says Kim Davidson, President and CEO, Side Effects Software. “Not only is it up to 70 times faster, it draws on the power of our renowned particle tools to offer an unprecedented level of directability.”

The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results.

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

Rendering and Lighting

The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps.

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

Houdini’s Mantra renderer is being used more and more in production and with Houdini 11 it becomes more accessible to artists. Houdini 11 ships with a robust general-purpose material which includes features such as sub-surface scattering and per-light exports. Houdini 11 includes new lights to make it easier to set up and render shots.

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

“With Mantra, artists now have more options, more control and a significant improvement in speed,” says Davidson. “And as always, Mantra-tokens are unlimited which means that renderings can be distributed across as many machines as required.”

More Features

In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

User Interface

New, bezier-style connectors in the network editors

New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.

Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.

Enhancements to bundles to strengthen light-linking workflow

Z-up support

Vertex Normals

Support for vertex normals in OpenGL

Network Rendering

Network-distributed IPR

HQueue for Windows and Mac

Gold release of Houdini Cloud rendering tools

Volumes

Support for multi-resolution volumes with merging, feathering and surfacing tools

VEX Volume Procedural

Volume Quality setting in viewport

Camera frustum volumes with tapering values.

Higher quality viewport visualization of volumes

Texturing

Support for Disney’s ptex format

Point clouds

New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)

New point cloud functions

Fluids

New Fluid Shelf tools – target smoke, source from surface, resize voxel grid

SPH particle fluid solver up to twice as fast

Ability to rotate voxel grid to create non axis-aligned fluid container

Fur

More shelf tools for hair grooming

Control over guide hair distribution for faster interactivity while grooming

Combing direction can now be controlled by skin shaders

No need for rest attribute

Distributed wire solver output node

Cloth

Support for cloth pinching and layering

Direct support for non-stretchy cloth (stretch/shear/bend constraints)

Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces – this provides as unified cloth solver for particles, wires and cloth surfaces.

Distributed cloth solver output node

Crowd Control

New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) – for crowds and more

New python module that lets developers easily embed C++ code into python code

《电影特效制作软件》(SideFX Houdini Master )v11.0.581 Win32_VC8/Win64[压缩包]

Operating System

Windows: Tested on Windows XP, Vista, and Windows 7 (32 and 64 bit)

Memory

2 GB required

2-4 GB+ recommended

4-6 GB+ and 64bit strongly recommended for fluid simulations

Multiprocessor systems should be configured with additional RAM

Houdini supports multiprocessor compositing and rendering

Processor

Recent generation 32 or 64-bit AMD or Intel processor (requires SSE or higher)

Houdini supports MMX and Streaming SIMD (SSE2) where present

Disk Space

500 MB required for installation

Input Devices

3 Button mouse required

Scroll wheel used where present

Wacom tablet recommended for Houdini’s brush-based tools

Graphics Card

Workstation-class OpenGL graphics card, such as NVidia Quadro and ATI Fire Pro, are required for professional use in production.

Non-workstation cards, such as GeForce and Radeon, can be used at your own risk. They may be used for learning and personal use but they are not supported as you may experience display problems, slow performance, and the software exiting unexpectedly.

Graphic Card drivers: NVidia: 185 or higher, ATI: 8.683 or higher.

Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen)

512MB VRAM required for single 1920×1080 display or lower

1GB VRAM required for dual displays or single displays greater than 1920×1080

Minimum OpenGL version of 2.0; recommended OpenGL version 3.0

Color depth of 16-bit+ required with 32-bit+ (“true color”) recommended

Hardware-accelerated OpenGL required for optimum performance

Performance may suffer with complex scenes on non-workstation graphics cards and on laptops

Integrated Intel graphic cards are not supported

Houdini does not require support for Direct3D (all viewports and interfaces use OpenGL)

We don’t recommend any specific computer manufacturer. As long as your machine meets the recommended ram, cpu, and graphics card, it’s good to go.

Other

Sound card and speakers/headset required for audio

Class C network (TCP/IP) recommended for floating licenses

Network support required for offline simulation, batch processing and rendering

Internet browser required for connection to http://www.sidefx.com (Houdini Exchange and Forum)

Video encoder required for creating AVI/QT/etc.

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