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Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You’ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
The fundamentals of game development
The Android platform basics to apply those fundamentals in the context of making a game
The design of 2D and 3D games and their successful implementation on the Android platform
What you’ll learn
How to set up and use the development tools for developing your first Android application
The fundamentals of game programming in the context of the Android platform
How to use the Android’s APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES.
How to create a full-featured 3D game
How to publish your games, get crash reports, and support your users
How to complete your own playable 2D OpenGL games
Who this book is for
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

开始Android的游戏提供一切您需要加入Android的游戏开发成功的行列。你会开始与游戏设计基础和编程的基础,然后逐步实现建立自己的基本的游戏引擎和游戏可玩。这会给你一切你需要另辟蹊径,写自己的Andr​​oid游戏。

潜在的用户群和现有的高性能装置,使机器人的广泛有志游戏开发商吸引力的目标。你有一个真棒理念,为下个周末通过手机游戏标题?开始Android的奥运会将帮助你踢启动项目。

这本书将指导制作为Android平台的几个示例游戏的过程,并涉及广泛的议题:
游戏开发的基础
Android平台的基础到应用的背景下做一个游戏的基础
的2D和3D游戏设计及其在Android平台上成功实施
你将学习什么
如何设置和使用开发你的第一个Android应用程序开发工具
在Android平台中游戏编程的基本知识
如何使用Android的图形的API(画布,OpenGL ES的1.0/1.1),音频,和用户输入,以反映这些基本面
如何从头开发两个2D游戏的基础上,画布的API和OpenGL ES。
如何创建一个全功能的3D游戏
如何发布你的游戏,让崩溃报告,并支持你的用户
如何完成自己的二维OpenGL游戏可玩
这本书是谁
这本书是为具有基本的Java知识的人谁想要写在Android平台上的游戏。它还提供了有关的缺陷和平台的特殊性,经验丰富的游戏开发人员的信息。

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