Digital-Tutors Maya 汽车建模 Digital Tutors Maya Modeling Techniques Automotive-Demonoid-CD1 iso
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- 30 10 月, 2022
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Digital-Tutors Maya Modeling Techniques: Automotive (高级汽车建模教程):
DigitalTutors出品的关于商业Maya汽车建模的视频教程。汲取CG业界有关汽车设计的精髓技术而发行.学习目标:成为设计汽车商业应用领域高手.学习专业完整的设计流程.此张教程目前在官方相当畅销!!
通过10小时的带项目的视频教学,你将学习到汽车建模的整个作品工作流程,学到的技巧大多数可用于电影、游戏、商业及汽车设计当中。非常适合那些正在探求最新技巧的中级用户。
官方网址:http://www.digitaltutors.com/store/product…tid=2959
Learn a production workflow to automotive modeling and a multitude of techniques that can be used for Film, Games, Commercials, and Automotive Design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques.
Popular highlights include:
Establishing Automotive Line Flow
Creating NURBS Curve Framework
Modeling Contoured Panels
Adding Sub-D Resolution
Avoiding Creases and Dents with Edge Spacing
Adding Scoops to Curves Surfaces
Extracting Useful Geometry
Mirroring Detail
Troubleshooting Common Edge Loop Issues
Creative Uses of Extrusions
Converting Between Geometry
Moving Points Along Normals
Adding Tire Tread with Bump Maps
Modeling using Deformers
HDR Lighting Setup
mental ray Shading Techniques
Automotive Terminology and Concepts
1. Introduction and project overview 1:28
2. Overview of project techniques 2:03
3. Drawing out significant curves along body (part 1) 10:31
4. Drawing out significant curves along body (part 2) 8:17
5. Drawing out significant curves along body (part 3) 12:09
6. Drawing out significant curves along body (part 4) 19:59
7. Modifying curves to prepare for surface creation 14:44
8. Creating NURBS panels from curves (part 1) 12:30
9. Creating NURBS panels from curves (part 2) 11:57
10. Converting panels to polygons 7:27
11. Building large scoop on side of car 12:31
12. Modeling lower scoops 8:55
13. Adding subd resolution to door and side panels (part 1) 10:46
14. Adding subd resolution to door and side panels (part 2) 13:45
15. Adding subd resolution to door and side panels (part 3) 7:26
16. Adding some thickness to bottom of body 6:13
17. Extracting headlight cover and well 11:54
18. Cutting out body panels 14:58
19. Adding thickness to body panels 11:19
20. Continuing to add thickness to the body panels 14:21
21. Cutting out the headlight panel 16:20
22. Extruding in scoops on the front end 14:33
23. Building out the bottom of the bumper 7:04
24. Mirroring the front end 4:00
25. Building the grill 10:58
26. Mirroring back end and bridging the gaps 8:38
27. Filling in back end geometry 8:54
28. Drawing out edges to prepare for extrusion 4:42
29. Extruding in sections of the back end 20:04
30. Adding subd resolution to back end 9:49
31. Creating hood geometry 7:37
32. Cutting out the hood 4:03
33. Adding thickness to the hood geometry 6:16
34. Building scoop into hood and adding resolution 7:39
35. Modeling trunk 5:01
36. Adding trunk detail 3:01
37. Adding pieces to the side of the trunk 4:38
38. Attaching the a-pillar to the roof and cutting out the door 11:46
39. Adding a scoop to the roof 12:50
40. Modeling the b-pillar 4:42
41. Adding thickness and resolution to side pieces 6:17
42. Building window geometry using existing curves 6:54
43. Adding circular detail to b-pillar 9:05
44. Building the headlights 13:01
45. Adding a spoiler 10:24
46. Building taillights and rear panels 8:53
47. Adding detail to exhaust panel and adding pipes 12:41
48. Modeling the bottom piece for the back end 6:06
49. Adding the fins 12:00
50. Fitting the windshield and backlight into the car 5:25
51. Starting the backlight vent housing 5:06
52. Finishing out the backlight vent by adding slats 10:07
53. Building a tire and rim 11:14
54. Modeling the wheel’s spokes 13:37
55. Building the brake disc and caliper 9:38
56. Mirroring panels and wheels 3:05
57. Building an undercarriage 11:32
58. Modeling the side mirrors 11:56
59. Adding windshield wipers and reflectors 18:30
60. Setting up HDR lighting 8:41
61. Using mental ray shaders to create a realistic look 10:30
62. Conclusion 1:29
Total Run Time: 9:51:57
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