ZB3 纹理材质教程 Digital-Tutors Texturing With ZBrush 3 1 CD1 iso
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- 30 10 月, 2022
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Digital-Tutors Texturing With ZBrush 3
(from 9iv) Digital Tutor 2007年8月底发布了一张 ZB 教学,内容关于纹理绘制及法线置换贴图制作,这张教学时长近4小时,适合娱乐媒体制作人员学习。
本教程主题:
·Importing Geometry into ZBrush
·Working with Morph Targets
·Image-based Texture Painting
·Hand-painting Texture Maps
·Sculpting on Multiple Subdivision Levels
·Controlling Stroke Attributes
·Creating Custom Alpha Brushes
·Utilizing Layers to Localize Detail
·Using Stencils for Sculpting Details
·Tuning Alpha Brushes
·Simulating Effects of Weight & Gravity
·Polypainting Techniques
·Painting with Depth and Color Simultaneously
·Painting Detail Cavity Masking
·Using ZMapper and Displacement Exporter
·Generating Normal and Displacement Maps
·Using Normal and Displacement Maps in Primary 3D App
ZBrush 是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。ZBrush 独特的 2D 和 3D 功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。
ZBrush 是一个思路独特的三维软件,兼有2d软件的简易操作性和 3D 强大的功能。
http://www.digitaltutors.com/dtp/zbrush/zb3_texture/zb3texture_featimg.jpg
Home Page:
http://www.digitaltutors.com/store/product…tid=3385
Software: ZBrush 3.1 and up
Run Time: 3 hrs. 45 min., 2 discs
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush.
Popular highlights include:
– Importing Geometry into ZBrush
– Working with Morph Targets
– Image-based Texture Painting
– Hand-painting Texture Maps
– Sculpting on Multiple Subdivision Levels
– Controlling Stroke Attributes
– Creating Custom Alpha Brushes
– Utilizing Layers to Localize Detail
– Using Stencils for Sculpting Details
– Tuning Alpha Brushes
– Simulating Effects of Weight & Gravity
– Polypainting Techniques
– Painting with Depth and Color Simultaneously
– Painting Detail Cavity Masking
– Using ZMapper and Displacement Exporter
– Generating Normal and Displacement Maps
– Using Normal and Displacement Maps in Primary 3D App
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