Maya次时代电影女性角色建模教程 The Gnomon Workshop Introduction to Character Modeling DVD-iNKiSO iso
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- 29 10 月, 2022
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教程名称: The Gnomon Workshop Introduction to Character Modeling
女性角色建模教程
官网链接: http://www.thegnomonworkshop.com/store/product/875/
教程等级: 高级
教程使用到的软件: Maya 以及 Zbrush
主讲: Mark Dedecker
教程时长: 3小时54分
由Gnomon最新出品的Maya和Zbrush结合创建次时代电影女性角色模型。作者Mark Dedecker是自由职业艺术家,专门从事电影和游戏纹理特征的高,低分辨率模型创建….
在这张DVD教学中. Mark Dedecker将指导电影或次时代游戏的建模和雕刻的建模组织流程.Mark starts 从简单的概念设计和指导草拟并理解技术和艺术家需要从新理解角色.从那里他在 ZBrush 雕刻并带回到Maya进行比较和换位,特别注意建立真实形体和剪影和从"丑陋的"的前期模型变得美好进入到下一个从表面化UV阶段等等.
关于主讲概述:
Freelance Character Artist
Mark Dedecker has worked as the lead character artist at Gentle Giant Studios and Ignition Entertainment, specializing in high and low resolution modeling and texturing for film and game characters. Currently a freelance character artist and Gnomon School instructor, Mark has worked on numerous films, games and collectibles. Some of Mark’s work can be seen in Golden Axe, Iron Man, Species: The Awakening; and his digital double work has been on films such as The Hulk, 10,000 BC andThe Watchmen. Mark’s bust of Spiderman 3’s "Venom" was featured on the June 2007 cover of Toy Fare magazine. Mark graduated from Gnomon School of Visual Effects in 2006.
Course Description:
In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on.
教程的主要内容有:
Dissecting a Character 解剖一个角色
Assembling References and Creating Image Planes 组装引用和创建图像平面
Creating a Base Mesh. Using ZSpheres and Maya 使用ZSpheres和Maya创建一个基础网格。
Blocking out Z Sculpture and Other Elements in Maya and ZBrush 阻断Z Sculpture和Maya与ZBrush的其它元素
Refining Sculpt and Elements 精炼造型与元素
Hard Surface Blocking and Extraction 硬表面封闭和提取
Finishing Up the Model Before Resurfacing 整理之前重铺路面的模型
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