ZBrush逼真人物面部皱纹雕刻教程 The Gnomon Workshop Sculpting Wrinkles in ZBrush Realistic Surface Anatomy DVD-iNKiSO iso
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- 29 10 月, 2022
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Gnomon workshop是世界权威的CG视频网站. 他们在CG视频教程中是高质量的代名词。他们定期邀请全世界的顶尖CG艺术家来为他们制作CG视频教程,内容涵盖面非常广。
Gnomon教程. 让我们在CG设计路上不再独行~ 让我们共同期待与业界CG顶尖设计师的面对面~ 少玩多花些时间多学习学习,让我们的商业作品与众不同~ Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐. ……..
教程概述:
该资源为The.Gnomon.Workshop 新出品的利用ZBrush进行逼真人物面部皱纹雕刻教程
教程名称: Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Dacol Jr.
Cesar Dacol Jr 将解密皱纹设计制作. 使之用于电影行业。皱纹设计可以是复杂的,巨大的,但Cesar Dacol Jr将教你一些简化背后节奏模式的思维过程和基本技巧。为什么你会发现,在何处和如何运用到雕塑皱纹令人信服。尽管这个模型是在计算机上创建使用一个ZBrush,教的方法是模拟式,可以很容易地把传统的雕塑或其他类似的Mudbox 3D应用程序进行移植。详细讲解了ZBrush行业内幕制作技巧和技术,让你能更深入的学习和使用ZBrush
教程时长: 3小时17分
官网链接: http://www.thegnomonworkshop.com/store/product/891/
At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox.
教程要点包括:
Wrinkle Analysis
Compression Zones
Anchor Creation
Tissue Composition
Alpha Creation
Surface Directionality
Surface Etching
Eyes and Lips
Drapery and Hair
Asymmetry
Posing with Transpose
关于作者概述: Cesar Dacol Jr (3D Artist)
Cesar Luis Dacol Jr. has worked in the film industry for nearly twenty years. He started his career in the make-up effects industry and transitioned to digital effects in the mid 90’s. With a background in anatomy and traditional sculpting, he quickly adapted to the 3D world of computers. For the past five years, Cesar has worked primarily as Lead and Modeling Supervisor, contributing to many feature films such as 300, Barnyard and Fantastic Four.
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