游戏设计:角色开发 1 (VTC Game Design Character Development Part 1)[光盘镜像]
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- 24 10 月, 2022
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英文名: VTC Game Design Character Development Part 1
资源格式: 光盘镜像
发行时间: 2009年
简介:
语言:英语
网址 http://www.vtc.com/products/Game-Design-Ch…ials.htm
类别:教程
VTC公司出品的教程: 游戏设计:角色开发 1 (Game Design: Character Development 1)
主讲:Michael Ingrassia
时长:8 小时/110 课时
本课程演示示范了在3D游戏和电影业中关于角色开发所运用到的诸多工具与技术。课程从非常基础的理想偏好设置开始,建立了一个自定义工具架以进行快速而高效的工作流程。导师、3D专家 Michael Ingrassia 向读者演示了每一个基础的技术方法,如,盒模式建模(Box modeling, 一种3D建模技术),UV布局,运用Maya和 Photoshop建立传统的纹理映射,等等。接着,Michael开始演示更多的高级工具与技术方法的应用。最后,Michael 运用Maya与 Zbrush 完成创建了一个游戏角色,在输出必要的贴图之前,这个角色具有最高33,000000个多边形网格面片,然后在Maya中还原为低级别多边形网格,以便最终输出到游戏引擎中。课程中所介绍的内容适合游戏开发的初中级用户。
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: VTC – Game Design: Character Development 1
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: DESCRIPTION
This course was specifically designed to help demonstrate the many tools
and techniques used within the 3D game and film industry in regards to
character creation. The course begins with the very basics of setting ideal
preference settings and creating a customized tool shelf for fast and
efficient workflow. Author and 3D expert Michael Ingrassia then takes users
through the very basic techniques of box modeling, UV layout and traditional
texture map creation using Maya and Photoshop software. As the lessons
progress, Michael begins to demonstrate much more advanced tools and
techniques. Finally, he pushes Maya and Zbrush to it’s breaking point
generating a final character sculpted mesh to 33 million polygons before
exporting the necessary maps and finalizing the low poly mesh back into Maya
for exporting into a game engine. The various tools and techniques
demonstrated here will certainly be beneficial to beginners as well as
seasoned professionals alike. And his Zbrush texturing lessons alone make
these videos worth the price. A DVD containing work files is included. To
begin learning today, simply click on one of the movie links.
http://www.vtc.com/products/Game-Design-Character-Development-1-Tutorials.htm
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