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中文名: Lynda com CINEMA 4D R10 Essential Training C4D R10教程

英文名: Lynda com CINEMA 4D R10 Essential Training C4D R10

别名: Lynda com CINEMA 4D R10

资源格式: 光盘镜像

版本: R10

发行时间: 2006年

地区: 美国对白语言: 英语

简介

在本教程中,动画专家Larry Mitchell将教大家掌握Cinema 4D 10这个最新版本在建模、动画、渲染及工作流程方面的新功能。从理解界面到创建皮肤和头发纹理,再到身体动画部分和衣服,包括了CINEMA 4D R10的所有关键部分。本教程适合那些刚从老版本更新到新版本的用户。

主讲人:Larry Mitchell
时长:10.5小时

本教程包含教程所需的实例文件。

IPB Image

目录
Introduction
Introduction
CINEMA 4D packages
What’s new in CINEMA 4D R10
How to use the exercise files

1. Getting Started
Understanding the interface
Working with the viewports
Context-sensitive help
Working with layers
Using the Content Browser
Managing a multi-document workflow
Enhanced OpenGL
Essential preferences

2. Modeling Essentials: Structure
Modeling with Parametric primitives
Modeling with Landscape, Figure, and Relief primitives
Polygonal modeling project 1: Building a spoon
Modeling with polygons, points, edges, and HyperNURBS
Working with Default, Automatic, and Tweak modes
Polygonal modeling project 2: Building a maze
Understanding the object axis
The Bridge tool
The Brush tool
The Close Polygon Hole tool
How to create polygons
The Iron tool
The Magnet tool
The Set Point Value tool
The Slide tool
The Bevel tool
The Extrude tool
The Extrude Inner tool

3. Modeling Essentials: Functions
Arrange
Center
Connect
Current State to Object
Duplicate
Transfer
Randomize

4. Modeling with NURBS
Modeling with Curves
Modeling with Loft NURBS
Modeling with Lathe NURBS
Modeling with Sweep NURBS
Modeling with Extrude NURBS
Modeling 3-D text
Modeling with Adobe Illustrator files

5. Complex Modeling Tools
Deforming with Bend
Deforming with Twist
Deforming with Melt
Deforming with Explode
Modeling with Boolean
Modeling with Symmetry
Modeling with Array

6. Creating Materials and Textures
Creating and applying materials
Creating shadows with Ambient Occlusion
Applying multiple materials to polygon selections
Using the Texture and Texture Axis tools
Using material projection methods
Camera mapping
Displacement mapping
Using layered Photoshop files

7. Painting Textures with BodyPaint 3D
Introduction to BodyPaint
Understanding UV polygons
Painting on multiple channels
Layers and filters

8. Creating and Styling Hair
Adding hair to a character
Working with hair material
Hair project 1: Creating a brush with hair
Hair project 2: Creating a furry creature
Hair project 3: Creating rope

9. Lighting, Cameras, and Scene Objects
Light types
Animating cameras
Switching cameras with Stage Object
Inverse Volumetric light
Creating caustic effects

10. Creating Skies
Creating amazing skies

11. Rendering Essentials
Rendering essentials
Rendering settings
Multi-pass rendering
Rendering cartoons with Sketch and Toon

12. Animation Essentials
Animating with keyframes
Automatic keyframes
Animating along the spline
Animating deformers
Creating particle animations
Particle forces
Animating expressions with Set Driver and Xpresso
Controlling animations in the Timeline
Controlling animations with the F-Curve Manager
Creating lip animation with Morphing

13. MoGraph
Cloner objects
Matrix objects and Target Effector
Text objects
Tracer objects
Sound Effector
Displacement Deformer
Spline Deformer

14. MOCCA 3
Working with Joints
Character rigging
Editing weight maps
The Visual Selector
Adding muscles
Animating with Cappuccino

15. Creating Cloth
Creating and animating cloth
Belting and tearing cloth
Cloth-to-cloth animation
Creating character outfits with Dress-O-Matic
Cloth project 1: Cloth text with hair

16. Dynamics
Creating rigid body dynamics simulations
Simulating dynamic velocity
Simulating dynamic motors
Simulating dynamic joints

Conclusion
Goodbye


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