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中文名: 3D Palace权威3dsMax教程
英文名: 3d Palace Ultimax
资源格式: 光盘镜像
版本: DVD1-2
发行日期: 2005年
地区: 美国
对白语言: 英语
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概述:

病毒检测:无
杀毒软件:Norton AntiVirus
版本:2005
常驻服务器:R2
开源时间:Whole Day
http://www.9iv.com/down/softimg/2005-10-1410-58-54.gif
BlueGhost精心奉献超重量级3dsMax教程
更多相关介绍
作者为极其有才能的艺术家杰里米爱,在这部教程中在max中以创造大型场景:建立一座巨大移动的步行机城市的概念!以及3D宫殿的设计概念,包括这个完整的模拟建设,当然还包括一侦察舰与Ultimax攻击的激烈动画。Ultimax 为从一城市走到另一座城市的巨行运作物体.巨大步行机是大约380米高,每个细节很详细.教程包括:建模,贴图,渲染,动画…Ultimax的过通道, 进入小门,pipework,打电报,进入楼梯和梯子,住所甲板,飞机库,命令区,巨大的武器防御系统还有很多很多…。教学时间长达40小时以上,覆盖了Max的所有内容.Max支持的版本有:3ds Max versions 5,6, 7 and 8!
在这张DVD中你将会学习到Ultimax作为巨型多角形技术设计的精髓,极高的细节设计!
DVD I涉及章节:
ULTIMAX ARMAGEDDON
1 – The sole of the toe
2 – Toe Inhibitor
3 – Toe Engine Rear
4 – Toe Top Casing
5 – Toe to foot pistons
6 – Toe top piston mounts
7 – Centre support toe
8 – Foor to toe piston mountings
9 – Foot front supports
10 – Treads for foot
11 – Treads pathdeform
12 – tread housings
13 – tread side detail and copying
14 – Foot rear detailing
15 – foot rear engine outputs
16 – Completing the foot
17 – Starting the lower leg
18 – Detailing the lower leg front
19 – Detailing the lower leg back
20 – Lower leg front piston lower
21 – Upper part of the lower leg
22 – Finishing the lower leg
23 – Starting the upper leg build
24 – Upper leg – building in the detail for the rear
25 – leg tweak one (height)
26 – Upper leg extending to pelvis region
27 – Finishing up the upper leg
28 – Housekeeping and moving up to the torso
29 – Torso sidepiece
30 – Torso centre
31 – Tweaking the width of the torso
32 – Starting the lower torso
33 – Starting the upper torso detail
34 – Additional external pipework and details
35 – main centre control shaft
36 – Torso upper gantries
37 – Internal pipework and supports
38 – Finishing up the main torso
39 – Shoulder mounts
40 – Shoulder to neck plus adjustments
41 – Shoulder to weapons connections
42 – Detailing the weapons mounts
43 – Starting the OWL cannon
44 – Refining the OWL cannon
45 – Building the rear pipes and joins for the OWL cannon
46 – Finishing up the OWL cannon
47 – Starting the buildings
48 – Building the cooling tower
49 – Adding to the cooling tower
50 – The exhaust system buildings
51 – Lower command structure
52 – The Heartline buildings
53 – Starting the hangars
54 – Attaching the hangars
55 – Adding control towers to the hangars
56 – Hangar command
57 – Bridge head cowl
58 – Bridge head neck joins
59 – Completing the head
60 – Adding a ball join to the arms
Creating the Scout Vehicles
1 – Basic cabin
2 – Legs part 1
3 – Feet and lower legs
4 – Hips and additional parts
5 – Finishing up
Converting the scout to a Defender class Vehicle
6 – Converting to the attack configuration
7 – Guns and Ammo
Creating the Archology
1 – Buiding a keep
2 – Converting the keep into an archology
Not used segments
Treads for the foot 1
Treads for the foot 2
Treads for the foot 3
Upper torso build stage A
Animation, Rigging, Unwrapping and Texturing
1 – Getting started – saving selected parts to seperate the files
2 – Optimizing the arms – creating low res versions and linking them
3 – Optimizing the head
4 – Optimizing the Pelvis
5 – Optimizing the torso
6 – Optimizing the leg
7 – Optimizing the foot
8 – Adding in the new arm
9 – Rigging the arm
10 – Rigging the Leg and Pelvis
11 – Rigging the Torso and Pelvis
12 – Rigging the final parts in
13 – Rigging the foot and attaching the leg
1 – Rigging the Scout Walker ship
2 – Animating the Scout walker ship
1 – Unwrapping the Defender walker ship
2 – Texturing the ship
3 – Animating and Rigging the ship
4 – Animating Rigging the ship
1 – Creating animated scene 1
2 – Creating animated scene 2
3 – Creating animated scene 3
4 – Creating animated scene 4
5 – Creating animated scene 5
6 – Creating animated scene 6
7 – Final animation environment setup
ADDITIONAL (note that these are production walkthroughs with no audio)
1 – Final Animation Ideas 1
2 – Final Animation Ideas 2
3 – Final Animation Ideas 3
4 – Final Animation Ideas 4
http://www.9iv.com/down/softimg/2005-10-1411-04-37.gif
DVD II涉及章节
1 – The sole of the toe
2 – Toe Inhibitor
3 – Toe Engine Rear
4 – Toe Top Casing
5 – Toe to foot pistons
6 – Toe top piston mounts
7 – Centre support toe
8 – Foor to toe piston mountings
9 – Foot front supports
10 – Treads for foot
11 – Treads pathdeform
12 – tread housings
13 – tread side detail and copying
14 – Foot rear detailing
15 – foot rear engine outputs
16 – Completing the foot
17 – Starting the lower leg
18 – Detailing the lower leg front
19 – Detailing the lower leg back
20 – Lower leg front piston lower
21 – Upper part of the lower leg
22 – Finishing the lower leg
23 – Starting the upper leg build
24 – Upper leg – building in the detail for the rear
25 – leg tweak one (height)
26 – Upper leg extending to pelvis region
27 – Finishing up the upper leg
28 – Housekeeping and moving up to the torso
29 – Torso sidepiece
30 – Torso centre
31 – Tweaking the width of the torso
32 – Starting the lower torso
33 – Starting the upper torso detail
34 – Additional external pipework and details
35 – main centre control shaft
36 – Torso upper gantries
37 – Internal pipework and supports
38 – Finishing up the main torso
39 – Shoulder mounts
40 – Shoulder to neck plus adjustments
41 – Shoulder to weapons connections
42 – Detailing the weapons mounts
43 – Starting the OWL cannon
44 – Refining the OWL cannon
45 – Building the rear pipes and joins for the OWL cannon
46 – Finishing up the OWL cannon
47 – Starting the buildings
48 – Building the cooling tower
49 – Adding to the cooling tower
50 – The exhaust system buildings
51 – Lower command structure
52 – The Heartline buildings
53 – Starting the hangars
54 – Attaching the hangars
55 – Adding control towers to the hangars
56 – Hangar command
57 – Bridge head cowl
58 – Bridge head neck joins
59 – Completing the head
60 – Adding a ball join to the arms
Creating the Scout Vehicles
1 – Basic cabin
2 – Legs part 1
3 – Feet and lower legs
4 – Hips and additional parts
5 – Finishing up
Converting the scout to a Defender class Vehicle
6 – Converting to the attack configuration
7 – Guns and Ammo
Creating the Archology
1 – Buiding a keep
2 – Converting the keep into an archology
Not used segments
Treads for the foot 1
Treads for the foot 2
Treads for the foot 3
Upper torso build stage A
Animation, Rigging, Unwrapping and Texturing
1 – Getting started – saving selected parts to seperate the files
2 – Optimizing the arms – creating low res versions and linking them
3 – Optimizing the head
4 – Optimizing the Pelvis
5 – Optimizing the torso
6 – Optimizing the leg
7 – Optimizing the foot
8 – Adding in the new arm
9 – Rigging the arm
10 – Rigging the Leg and Pelvis
11 – Rigging the Torso and Pelvis
12 – Rigging the final parts in
13 – Rigging the foot and attaching the leg
1 – Rigging the Scout Walker ship
2 – Animating the Scout walker ship
1 – Unwrapping the Defender walker ship
2 – Texturing the ship
3 – Animating and Rigging the ship
4 – Animating Rigging the ship
1 – Creating animated scene 1
2 – Creating animated scene 2
3 – Creating animated scene 3
4 – Creating animated scene 4
5 – Creating animated scene 5
6 – Creating animated scene 6
7 – Final animation environment setup
ADDITIONAL (note that these are production walkthroughs with no audio)
1 – Final Animation Ideas 1
2 – Final Animation Ideas 2
3 – Final Animation Ideas 3
4 – Final Animation Ideas 4
http://www.9iv.com/down/softimg/2005-10-2213-43-06.gif
http://www.9iv.com/down/softimg/2005-10-2213-56-57.gif


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