Digital Tutors Maya mental ray渲染流程教学 Digital Tutors MentalRay In Maya Rendering Workflow iso
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- 14 12 月, 2022
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Digital Tutors最新出品的教程。教学内容涉及Maya MentalRay渲染器的高级特性以及HDR等方面的知识点。整整3小时23分钟的内容。非常值得一看!
本课程精彩内容包括:
Global Illumination
Emitting GI Photons from Lights
Photon Falloff, Intensity, and Count
Final Gather
Mixing FG/GI Effects
Image-based lighting (HDR)
Creating HDR images
Caustics
Subsurface Scattering (skin)
MR_fast_skin shader
Ambient Occlusion
Light Baking
HDR Light Baking
Dielectric
DGS
Participating Media
Phenomena
Passes
Overview of mental ray materials
课程目录列表:
1. Introduction and project overview 2:35
2. Using Global Illumination and understanding how Global Illumination photons work 12:41
3. Understanding Final Gather and exploring Final Gather techniques 12:47
4. Storing, reusing, and visualizing Final Gather maps 11:18
5. Combining Global Illumination and Final Gather effects in your scenes 9:23
6. Using image-based lighting to achieve photorealistic renders in mental ray 17:39
7. Exploring techniques to help avoid Final Gather flickering in animated scenes 10:18
8. Using caustic photons to achieve realistic light refraction patterns in glass objects 16:53
9. Exploring mental ray attributes found in your Maya shaders, such as Scatter, Reflection Blur, and Refraction Blur 8:51
10. Exploring the properties and uses of mental ray’s DGS material 7:25
11. Using the mental ray Dielectric material and Dielectric Photon shader to simulate physically accurate glass and liquids 8:11
12. Exploring mental ray’s Car Paint shader 13:25
13. Using mental ray’s Subsurface Scattering nodes to simulate the way light passes through skin 14:21
14. Using the Ambient Occlusion node in mental ray to simulate soft indirect shadowing effects 9:01
15. Using the Batch Bake function to bake lighting and shadowing information onto your object’s texture maps 4:23
16. Working with Participating Volumes in mental ray to simulate smoke and fog effects in your scenes 9:05
17. Using Maya’s built-in Render Layers to render out multiple passes of your Maya scene for compositing purposes 9:41
18. Creating a mental ray Phenomenon (part 1) 10:51
19. Creating a mental ray Phenomenon (part 2) 14:43
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