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Autodesk Softimage 2012 是 Softimage 迄今最快的版本。其核心结构的优化带来了巨大的性能改进,包括大型场景的加载和保存,可提高艺术家的工作效率。另外,这个最新版本还包含 Softimage Face Robot 面部搭建和动画工具集,并且进行了扩展,允许创建自定义 ICE(交互式创作环境)系统。ICE 特效和 Face Robot 网格可以导出到 Autodesk Maya,从而在创建复杂的模拟和可信的角色时简便地集成到 Maya 制作流程中。此外,Softimage 2010 还为管理场景复杂性提供众多的新工具和工作流程。

Autodesk Softimage 2012软件提供全新的程序化ICE建模功能、整合式Syflex织物模拟、立体功能以及多核软件开发工具包(SDK)附件。

Autodesk Softimage 2012传递了革命性的全新创意工具集;增强了与Autodesk娱乐创作套件高级版(Autodesk Entertainment Creation Suite Premium)之间的互操作性;以及带来了代表着最新技术趋势的全新工具。

Softimage 2012全新功能包括:

● ICE建模:以规则、条件和参数为基础,在交互式创作环境下创建程序化几何体。
● 改善的日常工作流程:享受更全面的生产效率提升和易用性。纹理编辑器、浏览器、Schematic View、场景分层管理器、渲染树、Bone Primitive、参考模型和权重编辑器都得到了增强和关注。
● Syflex on ICE:使用ICE的强大性达到对Syflex布料仿真更好的控制和灵活性。
● UV展开:借助全新的UV松弛和UV pinning选项,可以节省大量时间和获得更好的结果。
● Lagoa Multiphysics:更加轻松实现塑料、液体、柔体、布料和泡沫般效果。
● 立体支持:借助在视窗中的立体查看器所提供的显示模式和立体摄像机绑定,可充分利用3D电影的趋势。
● 逐步互操作性:借助Softimage和Maya、3ds Max、Mudbox软件之间的全新逐步互操作性,可轻松利用Autodesk Entertainment Creation Suites Premium 2012的优势工具。
● ICE FX Builder:在全新的ICE FX Builder的帮助下,可以更加快速、轻松的创建和修改复杂效果。
● ICE Subframe Sampling:随着对每个对象或每个点云上的subframe sampling支持,在ICE仿真中可以更加精确的计算爆炸。
● 矢量置换贴图支持:你可以使用Mental Ray渲染技术渲染在Mudbox 2012 中创建的或特定的其它软件中创建的复杂的高分辨率细节模型。
● 全新的ICE Compounds、Preset FX、Shaders和Model Library:借助全新的compounds、shaders和预先定义的ICE FX支持,轻松在ICE中创建各种效果和渲染外观。
● Maya nCache支持:更加轻松的传输几何体以及在Maya和Softiamge中的ICE仿真。
● 一致的F-Curve编辑器:更加轻松在Autodesk Entertainment Creation Suites Premium中的多个产片间进行切换,这一切都得益于更新的F-Curve编辑器所提供的工具集,这些工具集提供了更加一致的功能来编辑动画曲线。
● Polygonizer:借助全新的Polygonizer工具集,可构建液体和滴状效果。
● 增强的SDK和事件:随着Undo Bracketing、onCommand Events和onRenderPass Events等更多核心Softimage服务和事件的曝光,设备现在可以更加轻松的定制和扩展它们的工具和流程。
● Softimage合成:Softimage Composite工具集提供了抠像、跟踪、颜色校正、raster和矢量绘制、rotoscoping,、warping、先进的过滤器,完整的3D合成环境和工具帮助你轻松制作立体产品。
● MatchMover专业摄像机跟踪:从电影和序列中提取3D摄像机运动数据,以方便插入CG元素到真人场景。
● FBX 2012:通过对Autodesk FBX 2012交换技术的支持,艺术家能够轻松将立体摄像机绑定、矢量置换贴图、多UV导入或导出Softimage,从而在各个产品间轻松传递产品。

地址:http://students.autodesk.com.cn/download

IPB Image

Autodesk Softimage software is a high-performance 3D character animation and visual effects application. Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk® Face Robot® facial animation toolsets extend Autodesk® Maya® or Autodesk® 3ds Max® software pipelines. With new creative tools, enhanced interoperability with Autodesk® Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post-production.

New features in Softimage 2012 include:

* ICE Modeling: Create procedural geometry in the Interactive Creative Environment (ICE) based on a set of rules, conditions, and parameters.
* Enhanced Everyday Workflows: Enjoy greater overall productivity and ease of use, with across-the-board enhancements. The Texture Editor, Explorer, Schematic View, Scene Layer Manager, Render Tree, Bone Primitive, Reference Models, and Weight Editor have all received attention.
* Syflex on ICE: Use the power of ICE to achieve greater control and flexibility over Syflex cloth simulations.
* UV Unfolding: Save time and effort with new UV relaxing and pinning options.
* Lagoa Multiphysics: More easily achieve plastic, liquid, soft-body, cloth, and foam-like effects.
* Stereoscopic Support: Take advantage of the trend for 3D films with an in-viewport stereoscopic viewer offering a range of display modes and stereopscopic camera rig.
* Single-Step Suites Interoperability: More easily take advantage of the focused toolsets in the Autodesk® Entertainment Creation Suites Premium 2012, with new single-step interoperability between Softimage and Autodesk® Maya®, Autodesk® 3ds Max®, and Autodesk® Mudbox™ software.
* ICE FX Builder: Create and modify sophisticated effects more quickly and easily, with the help of the new ICE FX Builder.
* ICE Subframe Sampling: Calculate collisions more accurately in ICE simulations, with new support for subframe sampling on a per-object or per-point cloud basis.
* Vector Displacement Map Support: You can use mental ray® rendering technology to render complex high-resolution details created in Mudbox 2012 software or certain other applications on low-resolution geometry.
* New ICE Compounds, Preset FX, Shaders, and Model Library: More easily create a wide range of effects and rendered looks in ICE with the help of new compounds, shaders, and pre-defined ICE FX that can be used “as-is”, or customized as required.
* Maya nCache Support: More easily transport geometry and ICE simulations between Softimage and Maya 2012 software.
* Consistent F-Curve Editor: More easily switch between multiple products in the Autodesk Entertainment Creation Suites Premium thanks to an updated F-Curve Editor that provides a toolset that offers more consistent functionality and terminology for editing animation curves.
* Polygonizer: Build liquid and blobby effects with the new Polygonizer toolset.
* SDK Enhancements and Events: Facilities can now more easily customize and extend their tools and pipelines, with the exposure of more core Softimage services and events: Undo Bracketing, onCommand Events, and onRenderPass Events.
* Softimage Composite: Softimage® Composite toolset offers keying, tracking, color correction, raster and vector paint, rotoscoping, warping, advanced filters, a full 3D compositing environment, and tools that help support stereoscopic productions.
* MatchMover Professional Camera Tracking: Extract 3D camera and motion data from video and film sequences in order to insert CG elements into a live-action scene.
* FBX 2012: Through support for the Autodesk® FBX® 2012 asset exchange technology, artists can transfer stereo camera rigs, vector displacement maps, multiple UVs, and subframe samples for icecache and PC2 in and out of Softimage, making it easier to safely pass production assets between products.

 



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