快捷索引

Digital Fusion 5.0 (电影合成):

Fusion 5.0 专业级电影合成工具、高端合成软件!Fusion 5包含了许多新的特点及增强的工作流程。具有真实的3D环境支持,是市场上最有效的3D粒子系统。通过3D硬件加速,你现在可以在一个程序内就可以实现从Pre-Vis到finals的转变。eyeon’s Fusion 是真正的2D和3D协同终极合成器。

Digital Fusion 5.0是一套非常强大的视频合成软件,具有众多的使用特点,节点式的工作流便于使用。Fusion 5.0 是eyeon公司旗舰产品,该产品问世是eyeon公司第9次发布这个强有力的合成器,该产品使用了一个新的图形引擎,能够将整体性能提升一个台阶并能更使得内存使用效率提高,新的DF5可以在每一个像素上以8bit,16bit或者以浮点方式来运行。DF5可以创建以时间线为基础的缓存实时播放的部分。利用eyeon 革命性的集群技术可以通过网络扩展富有传奇色彩的计算性能。Fusion 5的网络渲染一直以来与其他批处理渲染技术相比属于高端技术的应用。新的DF4强劲有力的集群技术,能够将多台工作站有效的连接组成高级的网络工作环境,通过网络render farm的聚合处理能力,整个环境能够连续的按照次序渲染工作任务。

http://www.eyeonline.com/Web/EyeonWeb/Products/fusion5/teaser_fusion5_color.jpg http://www.eyeonline.com/Web/EyeonWeb/Products/fusion5/teaser_fusion5_3d.jpg http://www.eyeonline.com/Web/EyeonWeb/Products/fusion5/screenshots/thumb_fusion5_waveform.jpg

Fusion 5支持电影流程,并通过一个强大的ODBC支持脚本引擎。

  Digital Fusion 5.0的主要特征包括了一个具有灯光、摄像机和基本几何体的真实的3D合成环境,OpenGL加速器,ASCII文件。自Eyeon在去年的siggraph上宣布以来,艺术家对Fusion 5 World Tour进行了一些反馈,Fusion 5在提供许多新功能的同时也增加了工作平台。波形、矢量显示器和3D监视器这些用于广播需求的图形和效果,都是真彩色的。新的实时矢量显示器、矩形图和波长在Fusion5中提供了完整的色彩控制显示。Digital Fusion 5中新的注释表与每一合成的记事本相似。艺术家可以用这个特征来保存所做的合成列表。

新增的实时波形表,矢量和柱状图显示使其达到了广播级标准。直接导入功能和与主流3D软件的兼容性,使摄像机和场景能够存在于Fusion中。这其中包括对Maya、LightWave 3D、Max和XSI的支持。

Fusion现在可以直接导入FBX文件,通过FBX文件就可以制作出一个与灯光和摄像机相匹配的作品。Bins已经被移到网络上了,并允许其他的艺术家看到并更新它们。注释表(comment tab)的引进可以让艺术家们记录一些注释以及其作品的创作过程。

http://www.9iv.com/down/softimg/2005-10-214-27-32.gif

Eyeon Fusion Render Slave 5.0 (Fusion 5.0渲染器):

也叫Digital Fusion Render Node。是一款革新性的多渲染机在线整合工具,通过简单的单键命令和程序本身的网络渲染功能。繁重的工作可以很容易被分配到不同的机子,方便电影艺术家们共享相同的网络渲染节点。可以多线程、多任务实时渲染预览,它的网络渲染模式和宽太相近!

http://www.eyeonline.com/web/eyeonweb/products/main_images/thumb_node.jpg

A 20 minute render on a dual 400 PII was reduced to 45 seconds with DFRN, a 30-fold increase performance.

Utilizing multiple dual processor machines, DFRN significantly accelerates the rendering process. This simple computer-to-computer rendering design network renders flows for Digital Fusion, DFHD and DFX+ (with Module 5).

Countless users can send flows of every format possible to the queue for rendering, as the network can render all different bit depth and image formats. DFRN also supports all of the tools, features, animation and plug-in options available for the full version of Digital Fusion.

http://www.eyeonline.com/Web/EyeonWeb/Products/fusion5/teaser_fusion5_3d.jpg

注意:
安装方法:

安装时 选择Custom 自定义安装 下一步 去掉 HASP Hardware lock driver (硬件锁驱动)

一、2000系统 比较容易,安装后破解文件直接复制、覆盖到DF 的安装目录就可以了!
二、XP系统:可能比较麻烦,因为原安装文件上就写了是 NT2K 的 可能兼容性 比较差!
下面是一位朋友的xp上安装步骤:
1、安装原版
2、破解文件夹里的 exe文件覆盖到 DF的安装目录
3、C盘 新建 FLEXlm 文件 将 DAT文件 复制到 里面
4、OK!

【英文新特性】
============================
Compositions vs. Flows

Fusion 5 now refers to its saved projects as compositions, which now use the .comp file extension. Projects saved to disk were previously known as Flows. This change in terminology has several purposes.
First, calling the saved project a composition reduces possible confusion with the node schematic portion of the Fusion interface, which is also called the Flow. For example, the sentence “Open the flow and examine the flow” is much clearer as “Open the composition, and examine the flow.”
Second, this change helps to distinguish projects saved by Fusion 5 from projects saved in Fusion 4. This is important because Fusion now uses an ASCII file format rather than a binary format, so flows created in previous versions of Fusion are not compatible with Fusion 5.

Flow Improvements

The Fusion 5 flow has been subjected to many enhancements. Nodes in the flow can now use direct-connect pipes as an alternative to the orthographic connections in previous versions. A thumbnail ‘flow navigator’ which provides an easy way to navigate large compositions with minimal panning. A ‘Find Tool’ dialogue has also been added to assist in managing and finding specific tools in a large flow. Finally, masks are now visible as separate tools on the flow, making their connections to other nodes instantly obvious, and allowing a single mask to easily be used on multiple tools.

ASCII Flows

This screenshot shows a portion of the composition as it appears when viewed in a text editor. The composition is now saved as an ASCII file, making it possible to edit without having to open it in Fusion.
Those familiar with DFScript will notice that the syntax is basically just a series of nested tables. This makes it trivial to load and parse flows using our built in scripting language. You could alternately use any scripting language you want to manipulate Fusion.
Also, the saved project is no longer called a flow (*.flw), as it was in previous versions. The saved project is now referred to as a composition (*.comp). The flow editor in the interface is still referred to as the Flow. This makes it easier to distinguish between saved projects and the interface than it was previously.

The Third Dimension

A suite of native 3D tools are now available in Fusion 5, and the individual 3D worlds previously found in the Text and Particle tools are now part of the same overall environment. Fusion’s 3D environment supports lights, cameras, particles, text, primitive geometry, FBX meshes and scenes, and point clouds. The entire 3D environment takes advantage of OpenGL hardware acceleration.

Import FBX Scenes

The FBX scene interchange format is rapidly becoming the standard for moving 3D scenes from one program to another. Fusion can now import FBX files directly, creating a matching compo­sition with animated lights and cameras drawn straight from the FBX file. Fusion will even load geometry and textures from the scene!

Display Views

OpenGL Display Views: Display Views in Fusion 5 are now based on the OpenGL rendering language. As a result Fusion now requires a graphics card with support for OpenGL, and will benefit enormously from the use of a fast OpenGL accelerated display device.
Sub Views and View Types: You can now enable a SubView in the Display Views that can show additional information about your scene. By default this miniature view will show histogram information about the current, but you can click on the arrow next to the SubV button to display a menu listing the various types of views available. The following types of views are supported: Navigator, Magnifier, 2D Viewer, 3D Histogram, 3D Viewer, Color Inspector, Histogram, Image Info, Vectorscope, Waveform.

OpenGL Implementation

The display views have been completely rewritten to become fully OpenGL accelerated. This was done to support the 3D environment introduced by Fusion 5. In addition to allowing you to move 2D image planes around in 3D, our 3D environment supports geometry, meaning that particles, text and basic shapes can exist in the same 3D environment as your images.
Our native camera will allow you to import camera paths from almost all 3D applications and trackers.

Waveform and Vectorscope Monitors

Producing graphics and effects for broadcast means ensuring your colors are legal, everytime. With new realtime vectorscope and waveform displays in Fusion 5, taking control of your color is easier than ever before.

White Balance

White Balance, one of Fusion 5’s new Color tools, provides you with the ability to correct or tune the color composition of your shot. Choose different white balances for shadows, midtones, highlights for a finely tuned result.
You may have seen the footage here used in demonstrations of Fusion 4’s Histogram Matching feature. White Balance gives us the ability to achieve the same stellar results we get from Histogram Matching, even when a reference plate is unavailable.

Remove Noise

Fusion 5 includes a powerful new noise removal tool, that can eliminate pesky grain and noise from your images. In the example provided, the left side has had the noise removal filter applied, while the right side contains the original grain and noise from the DV clip.

Masks on the Flow

Masks are now simply tools like any other in Fusion, and are visible as nodes in the flow. All tools that support masking now provide mask inputs on the tool tiles in the flow. Mask inputs on a tile are generally drawn as blue arrows, though other colors may be used for pre-masks and garbage mattes. Mask tools can be found in their own category in the tools menu.
The resolution of the mask is not fixed – it is determined by the resolution of the image it is masking. If you are masking a HD sized frame, you will get a HD sized mask. You can branch the output of a mask tool to multiple tools, in which case the mask will be rendered at the correct resolution for each tool.

Double Polylines

Fusion 5 now supports polylines with non uniform softness. This is done using double polylines – a new type of polyline that describes variable softness along the edge of a curve using inner and outer polyline curves. You can also convert any polyline into a double polyline.

B-Splines

B-Splines are now available as a type of polyline. A b-spline uses only a single point to define the smoothness and curvature of a polyline segment. Compare this to a bezier spline, which will use three points to describe smoothness along a polyline segment (the shape point, and two handles for smoothing)

Macro Editor

Fusion’s already powerful Macro editor now allows you to open, edit, and re-save previously created macros, making Macros an even more essential part of any composition or workflow.
In addition Macros are now stored in an ASCII file format meaning they can be opened, edited and modified in any text editor

Instance Tools

You can now create an instance of a tool. An instanced tool is basically the SAME tool as the original, any change made to controls on either the parent control or any of its instances are automatically replicated to all other tools that share an instance relationship.

Direct vs. Orthogonal Pipes

The default mode for displaying pipes between tools is now Direct, a straight line connecting tool outputs to tool inputs. You may switch back to the old style of orthogonal pipes using the Flow’s Options context menu.

Bins Server

Fusions bins have escaped onto the network! Fusion has always provided a space to organize your composites, footage, tools and macros. Now the bins can be seen over the network, allow­ing other Fusion artists to see and even update your bins, and letting you see bins from other artists workstations. For even more power try running the Bins as a standalone service on a cen­tral server, making central management of resources for a project a snap.

Flow Comments

Collaboration is about finding simple and elegant solutions for sharing information about a composite between artists. The new comments tab in Fusion 5 is like attaching a notepad to each composite. Use it to keep a todo list for the composite, or just to remind yourself why you built the composite the way you did.



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