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ActionScript 3.0 Projects: Game Development

Adobe认证教师Todd Perkins在这部教程中愉快的给大家讲解ActionScript。他先讲解游戏设计与制作的原理,再讲解如何克服游戏制作的种种挑战,以创造各种游戏。托德指导开发者如何来处理大小写,营造动态移动的敌人,增加侦听器,判断游戏的胜负,并增加附加功能和人工智能。每套教程都从零开始设计一个游戏。附带源文件。

Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.

目录
Introduction
Welcome 0:45 0.7 MB
Using the exercise files 0:46 0.6 MB
Game development 2:37 2.9 MB

1. Creating a Shooter Game
Overview of the game 1:00 1.1 MB
Creating a custom cursor 5:05 5.4 MB
Copying motion from the timeline 5:28 8.4 MB
Creating dynamically moving enemies 5:19 8 MB
Shooting enemies 2:09 4.1 MB
Destroying enemies 4:50 8.7 MB
Winning the game 8:38 14.4 MB
Creating a Win screen 3:32 5.7 MB
Troubleshooting your game 1:15 2.5 MB

2. Creating a Ping Pong Game
Overview of the game 0:53 0.9 MB
Making the ball bounce 5:31 7 MB
Creating and moving a paddle 8:11 12 MB
Bouncing the ball off the paddle 6:39 11 MB
Using math to calculate the angle of a bounce 6:46 9.9 MB
Developing the enemy’s artificial intelligence 7:05 11.8 MB
Keeping track of points 5:07 9.6 MB
Determining a win 7:13 13.1 MB
Adding sound 3:00 6.2 MB

3. Creating a Word Guessing Game
Overview of the game 1:19 1.5 MB
Loading words from an external file 3:17 3.8 MB
Creating an array of words 2:34 3.2 MB
Choosing a random word 2:24 3.1 MB
Placing letters in individual textfields 6:08 9.5 MB
Styling text 3:28 6.8 MB
Creating underlines to show where letters are 4:10 6.6 MB
Making guesses 4:38 8.2 MB
Creating a list of incorrect guesses 3:45 5.4 MB
Dealing with case sensitivity 3:20 4.6 MB
Winning the game 5:51 11.3 MB
Losing the game 4:43 8.5 MB

4. Creating a Blackjack Game
Overview of the game 1:21 1.2 MB
Building the CardDeck class 6:05 6.8 MB
Creating an array of associative arrays 4:56 4.4 MB
Creating a deck of cards using associative arrays 4:17 6.5 MB
Shuffling the deck 5:55 8.4 MB
Drawing a card 4:59 8.3 MB
Preparing the FLA file 4:02 4.9 MB
Creating the player variables 3:11 4.4 MB
Making cards from the card deck 6:26 11 MB
Calculating your score 4:24 8.3 MB
Creating the enemy 5:27 9 MB
Creating enemy artificial intelligence 3:24 5.6 MB
Staying with the Stay button 3:55 7 MB
Determining a win or a loss 4:08 6.4 MB
Playing multiple games 3:32 6.6 MB
Troubleshooting your game 6:44 9.9 MB

5. Creating a Slider Puzzle Game
Overview of the game 1:03 1.4 MB
Creating 2D arrays 3:31 3.4 MB
Creating tile arrays 4:15 5.3 MB
Placing tiles 6:06 8.1 MB
Adding event listeners to tiles 3:31 5.1 MB
Moving tiles 7:32 10.2 MB
Animating tile movement 6:34 11.9 MB
Choosing a random blank tile 3:45 6.2 MB
Randomizing tile placement 4:41 9.2 MB
Setting target positions 6:07 10.2 MB
Determining a win 8:50 15.5 MB

6. Creating a Tank Battle Game
Overview of the game 1:18 1.3 MB
Capturing key presses 5:42 7.5 MB
Moving the tank 2:23 3.7 MB
Limiting tank movement 2:33 3.1 MB
Aiming the tank’s gun 6:46 10.3 MB
Creating the Bullet class 3:11 3.7 MB
Connecting the Bullet class to the main timeline 2:45 3.9 MB
Firing bullets 6:24 11.5 MB
Animating the bullet with trigonometry 4:57 6.9 MB
Creating gravity 2:24 4 MB
Detecting collisions with walls 6:47 10.2 MB
Detecting collisions with the enemy 2:18 3.9 MB
Making the enemy move 4:25 7.8 MB
Making the enemy aim 5:46 9.2 MB
Making the enemy shoot 4:40 7.4 MB
Controlling the energy bars 4:34 7.4 MB
Winning and losing the game 3:16 5.4 MB
Playing the game again 3:46 7.7 MB
Adding additional features 4:40 7.3 MB

7. Conclusion
Goodbye 0:28 0.5 MB



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