Digital Tutors MAYA 2009入门教学 Digital Tutors Introduction to Maya 2009 a iso
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快捷索引
Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.
Popular highlights include:
* Interface Overview
* NURBS Modeling
* Polygon Modeling
* Subdivision Surfaces
* Texturing
* Procedural Textures
* Hypershade
* UV Layout
* Building Control Rigs
* Custom Attributes
* Writing Expressions
* Setting Key Frames
* Path Animation
* Dynamics
* Particle Shader
* Lighting
* Image Planes
* Light Linking
* Environments
* Displacement Maps
* Rendering
Lesson Outline:
Introduction
1. Introduction and Project Overview 2:53
2. Overview of the UI 10:42
3. Saving files and file types 2:06
4. Setting up your first project 4:14
5. Creating your first object & camera navigation 2:51
6. Viewing geometry and shading in your camera view 3:55
7. Learning how to use the QWERTY tools 5:22
8. Using the Channel Box and Layer Editor 10:51
9. Editing objects using the Attribute Editor 6:17
10. Grouping and parenting objects using the Outliner and Hypergraph 8:39
11. Working with the Maya Hotbox 8:33
12. Making selections using selection masks 8:10
13. Writing your first MEL script 7:21
14. Working with Shelves and creating your own 5:30
Modeling
15. Modeling Project Overview 0:58
16. Lofting the engine shell 6:58
17. Revolving the engine interior 7:31
18. Adding primitives to the engine 7:31
19. Duplicating fan blades 7:03
20. Extruding geometry for the intake 10:32
21. Combining geometry for the vent 5:16
22. Extruding pipes with curves 9:15
23. Drawing curves on surfaces 4:15
24. Building the thrust ring with instances 6:29
25. Finishing the engine 5:46
26. Creating the cab from a primitive 5:46
27. Detailing the cab 6:48
28. Adding a subdivision windshield 7:57
29. Detailing the cab seat 7:56
30. Adding detail to the top of the cab 7:23
31. Using primitives to add cable connectors 7:22
32. Extruding the cables 8:08
33. Using Bridge to add cable struts 11:08
34. Finishing and naming the racer 8:00
Texturing
35. Texturing Project Overview 0:42
36. Overview of the Hypershade 3:59
37. Applying and manipulating simple materials 10:09
38. Adding ramps 7:18
39. Applying multiple materials to objects 4:45
40. Working with transparency 4:44
41. Adding procedural texture to the cables 6:16
42. Working with file textures 4:13
43. Working with UVs 11:52
44. Combining ramps and file textures 7:59
45. Adding bump maps 6:26
46. Combining procedural nodes 5:48
47. Painting textures in Maya 8:26
Rigging and Animation
48. Rigging and Animation Project Overview 1:45
49. Creating control curves for your objects 8:51
50. Using display layers to organize our rig 3:52
51. Organizing the scene and using selection handles 4:05
52. Creating your own custom attributes 2:44
53. Using the Connection Editor to drive values 5:52
54. Writing your first expression 6:28
55. Adding a speed setting for the expression 5:03
56. Using Set Driven Key to simplify the rigging process 9:48
57. Drawing your first joint chain 7:56
58. Binding the geometry onto joints 6:47
59. Making the scene animator-friendly 2:37
60. Adding random movement through expressions 9:51
61. Removing channels from the Channel Box 4:11
62. Setting key frames, time slider, and the Graph Editor 3:56
63. Managing key frames with the Graph Editor 3:55
64. Creating a cycling animation 3:56
65. Animating objects using path animation 6:18
66. Using the Auto Key feature 6:34
67. Modifying key frames using the time slider 5:10
68. Creating playblasts to preview the animation 3:49
Dynamics
69. Dynamics Project Overview 0:58
70. Creating Fire (Part 1) 5:31
71. Creating Fire (Part 2) 9:36
72. Adding lightning 7:16
73. Creating particle emitters 7:32
74. Fading the particles over time 6:53
75. Using other per-particle attributes 7:00
76. Hooking up the particle shader 6:06
Lighting and Rendering
77. Lighting and Rendering Project Overview 0:59
78. Overview of various Maya light types 5:28
79. Exploring common attributes of Maya lights 9:34
80. Adding depth-map and raytraced shadows to Maya lights 10:20
81. Using image planes to create a renderable environment 7:51
82. Matching light sources to a photographic environment 8:41
83. Using the Attribute Spread Sheet for editing multiple objects 8:48
84. Employing the Use Background Shader to isolate shadows 6:55
85. Using Light Linking to control object illumination 5:50
86. Adjusting rendered smoothness of NURBS geometry 4:02
87. Adding displacement maps to shading networks 7:59
88. Batch rendering animated sequence from Maya 13:13
Total Run Time: 9:27:05
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