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Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

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Popular highlights include:

* Interface Overview
* NURBS Modeling
* Polygon Modeling
* Subdivision Surfaces
* Texturing
* Procedural Textures
* Hypershade
* UV Layout
* Building Control Rigs
* Custom Attributes
* Writing Expressions
* Setting Key Frames
* Path Animation
* Dynamics
* Particle Shader
* Lighting
* Image Planes
* Light Linking
* Environments
* Displacement Maps
* Rendering

Lesson Outline:

Introduction
1. Introduction and Project Overview 2:53
2. Overview of the UI 10:42
3. Saving files and file types 2:06
4. Setting up your first project 4:14
5. Creating your first object & camera navigation 2:51
6. Viewing geometry and shading in your camera view 3:55
7. Learning how to use the QWERTY tools 5:22
8. Using the Channel Box and Layer Editor 10:51
9. Editing objects using the Attribute Editor 6:17
10. Grouping and parenting objects using the Outliner and Hypergraph 8:39
11. Working with the Maya Hotbox 8:33
12. Making selections using selection masks 8:10
13. Writing your first MEL script 7:21
14. Working with Shelves and creating your own 5:30

Modeling
15. Modeling Project Overview 0:58
16. Lofting the engine shell 6:58
17. Revolving the engine interior 7:31
18. Adding primitives to the engine 7:31
19. Duplicating fan blades 7:03
20. Extruding geometry for the intake 10:32
21. Combining geometry for the vent 5:16
22. Extruding pipes with curves 9:15
23. Drawing curves on surfaces 4:15
24. Building the thrust ring with instances 6:29
25. Finishing the engine 5:46
26. Creating the cab from a primitive 5:46
27. Detailing the cab 6:48
28. Adding a subdivision windshield 7:57
29. Detailing the cab seat 7:56
30. Adding detail to the top of the cab 7:23
31. Using primitives to add cable connectors 7:22
32. Extruding the cables 8:08
33. Using Bridge to add cable struts 11:08
34. Finishing and naming the racer 8:00

Texturing
35. Texturing Project Overview 0:42
36. Overview of the Hypershade 3:59
37. Applying and manipulating simple materials 10:09
38. Adding ramps 7:18
39. Applying multiple materials to objects 4:45
40. Working with transparency 4:44
41. Adding procedural texture to the cables 6:16
42. Working with file textures 4:13
43. Working with UVs 11:52
44. Combining ramps and file textures 7:59
45. Adding bump maps 6:26
46. Combining procedural nodes 5:48
47. Painting textures in Maya 8:26

Rigging and Animation
48. Rigging and Animation Project Overview 1:45
49. Creating control curves for your objects 8:51
50. Using display layers to organize our rig 3:52
51. Organizing the scene and using selection handles 4:05
52. Creating your own custom attributes 2:44
53. Using the Connection Editor to drive values 5:52
54. Writing your first expression 6:28
55. Adding a speed setting for the expression 5:03
56. Using Set Driven Key to simplify the rigging process 9:48
57. Drawing your first joint chain 7:56
58. Binding the geometry onto joints 6:47
59. Making the scene animator-friendly 2:37
60. Adding random movement through expressions 9:51
61. Removing channels from the Channel Box 4:11
62. Setting key frames, time slider, and the Graph Editor 3:56
63. Managing key frames with the Graph Editor 3:55
64. Creating a cycling animation 3:56
65. Animating objects using path animation 6:18
66. Using the Auto Key feature 6:34
67. Modifying key frames using the time slider 5:10
68. Creating playblasts to preview the animation 3:49

Dynamics
69. Dynamics Project Overview 0:58
70. Creating Fire (Part 1) 5:31
71. Creating Fire (Part 2) 9:36
72. Adding lightning 7:16
73. Creating particle emitters 7:32
74. Fading the particles over time 6:53
75. Using other per-particle attributes 7:00
76. Hooking up the particle shader 6:06

Lighting and Rendering
77. Lighting and Rendering Project Overview 0:59
78. Overview of various Maya light types 5:28
79. Exploring common attributes of Maya lights 9:34
80. Adding depth-map and raytraced shadows to Maya lights 10:20
81. Using image planes to create a renderable environment 7:51
82. Matching light sources to a photographic environment 8:41
83. Using the Attribute Spread Sheet for editing multiple objects 8:48
84. Employing the Use Background Shader to isolate shadows 6:55
85. Using Light Linking to control object illumination 5:50
86. Adjusting rendered smoothness of NURBS geometry 4:02
87. Adding displacement maps to shading networks 7:59
88. Batch rendering animated sequence from Maya 13:13
Total Run Time: 9:27:05



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