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中文名: Digital-Tutors XSI下一代游戏开发技术教程

英文名: Digital-Tutors Next-Generation Game Techniques in XSI

资源格式: 光盘镜像

发行时间: 2006年10月

地区美国对白语言英语

简介

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Digital-Tutors新出品的XSI教程。内容相关游戏开发,总共2CD,总时间3小时43分钟,使用的软件包括XSI 5.1.1和C++ Compiler。对于从事游戏开发的人来说这是一个非常实用的课程。三维爱好者也可以从中学习模型和贴图方面的知识。感兴趣的快下来看看吧!

教程涵括内容:
Normal Maps
Occlusion Maps
Depth Maps
UV Layout
Implementing Ultimapper
Painting Textures in Photoshop
Baking Indirect Lighting and Shadows into Texture Maps
Game-Friendly Animation Rigs
Adjusting Envelope Weights
Walk Cycle Animation
Exporting Game Assets to OGRE
C++ Programming
Real-time Normal Mapping
Real-time Parallax Mapping
Polygon Reduction Tool

课程目录列表:
1. Introduction and project overview 2:39
2. Looking at the high-resolution and low-resolution models 7:52
3. Starting the UV layout in XSI 9:59
4. Finishing the UV Layout 9:32
5. Generating Normal Maps and Occlusion Maps for the low-res game character 15:02
6. Painting textures in Photoshop (part 1) 11:44
7. Painting textures in Photoshop (part 2) 11:08
8. Painting textures in Photoshop (part 3) 17:04
9. Using the Biped Guide in XSI to create a rig for animating our game character 7:26
10. Adjusting the character’s envelope weights on the skeleton 12:28
11. Creating a walk cycle animation
(part 1) 10:07
12. Creating a walk cycle animation
(part 2) 8:09
13. Baking down the animation from the control rig onto the biped skeleton 8:01
14. Exporting the OGRE mesh and skeleton 7:56
15. Setting up the C++ development environment, so it can use the OGRE libraries 5:37
16. Building a basic OGRE application using a pre-existing framework 11:05
17. Copying libraries and media files 6:40
18. Loading the exported character into the application 5:21
19. Implementing a frame listener in order to properly update our program 5:12
20. Applying the animation and texture to our character 7:32
21. Tweaking the shaders and applying the normal map to our character 8:42
22. Adding a light to our scene and making it revolve around the character 6:30
23. Building tangent data on the mesh to get the shader to work properly 4:45
24. Implementing the parallax shader on the floor surface 9:51
25. Bonus: Creating Normal and Depth Maps for the game's floor 4:21
26. Bonus: Using the XSI's Polygon Reduction tool 8:58

获取更详细内容请点击这里

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